49 lines
1.5 KiB
Python
49 lines
1.5 KiB
Python
#!/usr/bin/python3
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import random
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from images import *
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from config import *
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class Board:
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def __init__(self):
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self.__fields = []
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self.generate_board()
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self.fill()
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# print(self.__fields)
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def generate_board(self):
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for i in range(HORIZONTAL_NUM_OF_FIELDS):
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self.__fields.append([])
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for j in range(VERTICAL_NUM_OF_FIELDS):
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self.__fields[i].append(None)
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def fill(self):
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# colors = [C_RED, C_GREEN, C_BLUE]
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for i in range(len(self.__fields)):
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for j in range(len(self.__fields[i])):
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self.__fields[i][j] = random.choice(soilType)
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def draw(self, screen: pygame.Surface):
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for x in range(len(self.__fields)):
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for y in range(len(self.__fields[x])):
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obj = self.__fields[x][y]
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if obj == 'grass':
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grassrect.center = (x, y)
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screen.blit(grass, grassrect)
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if obj == 'corn':
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cornrect.center = (x, y)
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screen.blit(corn, cornrect)
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if obj == 'sunflower':
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sunflowerrect.center = (x, y)
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screen.blit(sunflower, sunflowerrect)
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if obj == 'sand':
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sandrect.center = (x, y)
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screen.blit(sand, sandrect)
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if obj == 'clay':
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clayrect.center = (x, y)
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screen.blit(clay, clayrect)
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