AI-Project/survival/tile_layer.py

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from survival.image import Image
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from survival.generators.tile_generator import TileGenerator
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from survival.tile import Tile
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class TileLayer:
def __init__(self, width, height):
self.width = width
self.height = height
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self.tiles: list[list[Tile]] = TileGenerator.generate_biome_tiles(width, height)
# self.tiles: list[list[Tile]] = TileGenerator.generate_random_tiles(width, height)
self.image = Image('atlas.png')
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def draw(self, camera, visible_area):
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for y in range(int(visible_area.top / 32), int(visible_area.height / 32) + 1):
for x in range(int(visible_area.left / 32), int(visible_area.width / 32) + 1):
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if y >= self.height or x >= self.width:
continue
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self.image.pos = (x * 32, y * 32)
self.image.origin = self.tiles[y][x].origin
camera.draw(self.image)
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def get_cost(self, pos):
return self.tiles[pos[1]][pos[0]].cost