Add auto random movement to player

This commit is contained in:
= 2021-03-14 22:57:33 +01:00
parent 5417c5e3fb
commit 050deeae96

View File

@ -1,4 +1,4 @@
import os
from random import randint
import pygame
@ -14,6 +14,7 @@ class Player:
self.origin = (0, 0)
self.speed = 3
self.movement_target = [self.pos[0], self.pos[1]]
self.timer = 0
def draw(self, window):
if self.is_moving():
@ -31,6 +32,16 @@ class Player:
def is_moving(self):
return self.pos != self.movement_target
def get_random_direction(self):
value = randint(0, 3)
random_movement = {
0: self.move_up,
1: self.move_down,
2: self.move_left,
3: self.move_right
}
random_movement[value]()
def update(self, delta, pressed_keys):
if self.is_moving():
if self.velocity[0] != 0:
@ -45,16 +56,33 @@ class Player:
self.pos = self.movement_target
return
if pressed_keys[pygame.K_LEFT]:
self.velocity = [-1, 0]
self.movement_target = [self.pos[0] - 32, self.pos[1]]
elif pressed_keys[pygame.K_RIGHT]:
self.velocity = [1, 0]
self.movement_target = [self.pos[0] + 32, self.pos[1]]
elif pressed_keys[pygame.K_DOWN]:
self.velocity = [0, 1]
self.movement_target = [self.pos[0], self.pos[1] + 32]
elif pressed_keys[pygame.K_UP]:
self.velocity = [0, -1]
self.movement_target = [self.pos[0], self.pos[1] - 32]
self.timer += delta
if self.timer > 1000:
self.get_random_direction()
self.timer = 0
if pressed_keys[pygame.K_LEFT]:
self.move_left()
elif pressed_keys[pygame.K_RIGHT]:
self.move_right()
elif pressed_keys[pygame.K_DOWN]:
self.move_down()
elif pressed_keys[pygame.K_UP]:
self.move_up()
def move_left(self):
self.velocity = [-1, 0]
self.movement_target = [self.pos[0] - 32, self.pos[1]]
def move_right(self):
self.velocity = [1, 0]
self.movement_target = [self.pos[0] + 32, self.pos[1]]
def move_up(self):
self.velocity = [0, -1]
self.movement_target = [self.pos[0], self.pos[1] - 32]
def move_down(self):
self.velocity = [0, 1]
self.movement_target = [self.pos[0], self.pos[1] + 32]