89 lines
2.6 KiB
Python
89 lines
2.6 KiB
Python
from random import randint
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import pygame
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from survival.image import Image
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class Player:
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def __init__(self):
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self.pos = [0, 0]
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self.velocity = [0, 0]
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self.image = Image('stevenson.png')
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self.image.set_scale(2)
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self.origin = (0, 0)
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self.speed = 3
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self.movement_target = [self.pos[0], self.pos[1]]
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self.timer = 0
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def draw(self, window):
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if self.is_moving():
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if self.velocity[0] == 1:
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self.image.origin = (96, 0)
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elif self.velocity[0] == -1:
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self.image.origin = (64, 0)
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elif self.velocity[1] == 1:
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self.image.origin = (0, 0)
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else:
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self.image.origin = (32, 0)
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self.image.pos = self.pos
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self.image.draw(window)
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def is_moving(self):
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return self.pos != self.movement_target
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def get_random_direction(self):
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value = randint(0, 3)
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random_movement = {
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0: self.move_up,
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1: self.move_down,
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2: self.move_left,
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3: self.move_right
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}
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random_movement[value]()
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def update(self, delta, pressed_keys):
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if self.is_moving():
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if self.velocity[0] != 0:
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self.pos[0] += self.velocity[0] * self.speed * delta / 100
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if abs(self.movement_target[0] - self.pos[0]) < 0.1 * self.speed:
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self.velocity = [0, 0]
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self.pos = self.movement_target
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else:
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self.pos[1] += self.velocity[1] * self.speed * delta / 100
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if abs(self.pos[1] - self.movement_target[1]) < 0.1 * self.speed:
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self.velocity = [0, 0]
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self.pos = self.movement_target
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return
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self.timer += delta
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if self.timer > 1000:
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self.get_random_direction()
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self.timer = 0
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if pressed_keys[pygame.K_LEFT]:
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self.move_left()
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elif pressed_keys[pygame.K_RIGHT]:
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self.move_right()
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elif pressed_keys[pygame.K_DOWN]:
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self.move_down()
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elif pressed_keys[pygame.K_UP]:
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self.move_up()
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def move_left(self):
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self.velocity = [-1, 0]
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self.movement_target = [self.pos[0] - 32, self.pos[1]]
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def move_right(self):
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self.velocity = [1, 0]
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self.movement_target = [self.pos[0] + 32, self.pos[1]]
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def move_up(self):
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self.velocity = [0, -1]
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self.movement_target = [self.pos[0], self.pos[1] - 32]
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def move_down(self):
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self.velocity = [0, 1]
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self.movement_target = [self.pos[0], self.pos[1] + 32]
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