210 lines
7.0 KiB
C++
210 lines
7.0 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef DY_ARTICULATION_HELPER_H
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#define DY_ARTICULATION_HELPER_H
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#include "DyArticulation.h"
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namespace physx
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{
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struct PxsBodyCore;
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struct PxSolverConstraintDesc;
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struct PxSolverConstraintDesc;
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namespace Dy
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{
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struct FsInertia;
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struct SolverConstraint1DExt;
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struct ArticulationJointCore;
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struct ArticulationSolverDesc;
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struct SolverConstraint1DExtStep;
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struct PxcFsScratchAllocator;
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struct ArticulationJointTransforms
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{
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PxTransform cA2w; // joint parent frame in world space
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PxTransform cB2w; // joint child frame in world space
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PxTransform cB2cA; // joint relative pose in world space
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};
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class ArticulationHelper
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{
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public:
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static void getImpulseResponse( const FsData& matrix,
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PxU32 linkID,
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const Cm::SpatialVectorV& impulse,
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Cm::SpatialVectorV& deltaV);
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static PX_FORCE_INLINE
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void getImpulseResponse( const FsData& matrix,
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PxU32 linkID,
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const Cm::SpatialVector& impulse,
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Cm::SpatialVector& deltaV)
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{
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getImpulseResponse(matrix, linkID, reinterpret_cast<const Cm::SpatialVectorV&>(impulse), reinterpret_cast<Cm::SpatialVectorV&>(deltaV));
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}
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static void getImpulseSelfResponse(const FsData& matrix,
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PxU32 linkID0,
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const Cm::SpatialVectorV& impulse0,
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Cm::SpatialVectorV& deltaV0,
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PxU32 linkID1,
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const Cm::SpatialVectorV& impulse1,
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Cm::SpatialVectorV& deltaV1);
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//static void flushVelocity(FsData& matrix);
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static void saveVelocity(const ArticulationSolverDesc& m, Cm::SpatialVectorF* deltaV);
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static void saveVelocityTGS(const ArticulationSolverDesc& m, const PxReal invDt);
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//static void recordDeltaMotion(const ArticulationSolverDesc& m, PxReal dt);
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//static void deltaMotionToMotionVelocity(const ArticulationSolverDesc& m, PxReal invDt);
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//static void getDataSizes(PxU32 linkCount, PxU32 &solverDataSize, PxU32& totalSize, PxU32& scratchSize);
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/*static void initializeDriveCache(Articulation& articulation,
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FsData &data,
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PxU16 linkCount,
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const ArticulationLink* links,
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PxReal compliance,
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PxU32 iterations,
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char* scratchMemory,
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PxU32 scratchMemorySize);*/
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//static PxU32 getDriveCacheLinkCount(const FsData& cache);
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/*static void applyImpulses(const FsData& matrix,
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Cm::SpatialVectorV* Z,
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Cm::SpatialVectorV* V);*/
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//private:
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static PxU32 getLtbDataSize(PxU32 linkCount);
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static PxU32 getFsDataSize(PxU32 linkCount);
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//static void prepareDataBlock(ArticulationV& articualtion,
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// const ArticulationLink* links,
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// PxU16 linkCount,
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// PxTransform* poses,
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// FsInertia *baseInertia,
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// ArticulationJointTransforms* jointTransforms,
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// PxU32 expectedSize);
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//static void setInertia(FsInertia& inertia,
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// const PxsBodyCore& body,
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// const PxTransform& pose);
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//static void setJointTransforms(ArticulationJointTransforms& transforms,
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// const PxTransform& parentPose,
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// const PxTransform& childPose,
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// const ArticulationJointCore& joint);
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/*static void prepareLtbMatrix(FsData& fsData,
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const FsInertia* baseInertia,
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const PxTransform* poses,
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const ArticulationJointTransforms* jointTransforms,
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PxReal recipDt);*/
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//static void prepareFsData(FsData& fsData,
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// const ArticulationLink* links);
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//static PX_FORCE_INLINE PxReal getResistance(PxReal compliance);
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static void createHardLimit(const FsData& fsData,
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const ArticulationLink* links,
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PxU32 linkIndex,
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SolverConstraint1DExt& s,
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const PxVec3& axis,
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PxReal err,
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PxReal recipDt);
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static void createTangentialSpring(const FsData& fsData,
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const ArticulationLink* links,
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PxU32 linkIndex,
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SolverConstraint1DExt& s,
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const PxVec3& axis,
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PxReal stiffness,
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PxReal damping,
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PxReal dt);
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static void createHardLimitTGS(const FsData& fsData,
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const ArticulationLink* links,
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PxU32 linkIndex,
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SolverConstraint1DExtStep& s,
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const PxVec3& axis,
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PxReal err,
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PxReal recipDt);
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static void createTangentialSpringTGS(const FsData& fsData,
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const ArticulationLink* links,
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PxU32 linkIndex,
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SolverConstraint1DExtStep& s,
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const PxVec3& axis,
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PxReal stiffness,
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PxReal damping,
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PxReal dt);
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static PxU32 setupSolverConstraints(Articulation& articulation, PxU32 solverDataSize,
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PxConstraintAllocator& allocator,
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PxSolverConstraintDesc* constraintDesc,
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const ArticulationLink* links,
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const ArticulationJointTransforms* jointTransforms,
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PxReal dt,
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PxU32& acCount);
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/*static void computeUnconstrainedVelocitiesInternal(const ArticulationSolverDesc& desc,
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PxReal dt,
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const PxVec3& gravity, PxU64 contextID,
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FsInertia* PX_RESTRICT baseInertia,
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ArticulationJointTransforms* PX_RESTRICT jointTransforms,
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PxcFsScratchAllocator& allocator);*/
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/*static void computeJointDrives(FsData& fsData,
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Ps::aos::Vec3V* drives,
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const ArticulationLink* links,
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const PxTransform* poses,
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const ArticulationJointTransforms* transforms,
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const Ps::aos::Mat33V* loads,
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PxReal dt);*/
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};
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}
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}
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#endif //DY_ARTICULATION_HELPER_H
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