Projekt_Sztuczna_Inteligencja/event_interpreter.py

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import pygame
def interpret( event ):
# remove this after adding code
pass
# key press interpretation here
# add calls to sapper object's movement functions
# TODO : key press interpretation goes here
#
# TINY SAMPLE FROM MY PYGAME TEST
# (had trouble with figuring this out)
#
# # this part is true, when you press a key down
# # there's also a KEYUP for letting go
# if event.type == pygame.KEYDOWN:
#
# # this part is true, when a key u pressed down is the left arrow
# if event.key == pygame.K_LEFT:
# # here should be a call to sapper's movement function
#