implemented setting random mines as targets
This commit is contained in:
parent
7fe9e0958c
commit
3c263e57e7
11
main.py
11
main.py
@ -1,4 +1,5 @@
|
|||||||
# libraries
|
# libraries
|
||||||
|
import time
|
||||||
import pygame
|
import pygame
|
||||||
from pyglet.gl import * # for blocky textures
|
from pyglet.gl import * # for blocky textures
|
||||||
import random
|
import random
|
||||||
@ -119,12 +120,20 @@ def main():
|
|||||||
for component in ui_components_list.selectable_ui_components:
|
for component in ui_components_list.selectable_ui_components:
|
||||||
component.set_flags(is_active=False)
|
component.set_flags(is_active=False)
|
||||||
|
|
||||||
|
# === TARGET-MINE CHOICE (NAIVE) ===
|
||||||
|
mines = minefield.get_active_mines()
|
||||||
|
if any(mines):
|
||||||
|
row, column = random.choice(mines).position
|
||||||
|
const.SCREEN.blit(HIGHLIGHT, const.get_tile_coordinates((row, column)))
|
||||||
|
else:
|
||||||
|
is_game_over = True
|
||||||
|
|
||||||
action_sequence = a_star.graphsearch(
|
action_sequence = a_star.graphsearch(
|
||||||
initial_state=a_star.State(
|
initial_state=a_star.State(
|
||||||
row=minefield.agent.position[0],
|
row=minefield.agent.position[0],
|
||||||
column=minefield.agent.position[1],
|
column=minefield.agent.position[1],
|
||||||
direction=minefield.agent.direction),
|
direction=minefield.agent.direction),
|
||||||
minefield=minefield, tox=row, toy=column)
|
minefield=minefield, target_type="mine", tox=row, toy=column)
|
||||||
|
|
||||||
# initializing variables
|
# initializing variables
|
||||||
in_game_timer = 0
|
in_game_timer = 0
|
||||||
|
@ -3,7 +3,7 @@ from .mine import Mine
|
|||||||
|
|
||||||
class StandardMine(Mine):
|
class StandardMine(Mine):
|
||||||
def __init__(self, position, active=True):
|
def __init__(self, position, active=True):
|
||||||
self.mine_type = "standard"
|
self.type = "standard"
|
||||||
super().__init__(position, active)
|
super().__init__(position, active)
|
||||||
|
|
||||||
def disarm(self):
|
def disarm(self):
|
||||||
|
23
minefield.py
23
minefield.py
@ -45,16 +45,31 @@ class Minefield:
|
|||||||
if mine is not None and isinstance(mine, TimeMine):
|
if mine is not None and isinstance(mine, TimeMine):
|
||||||
mine.timer = max(0, mine.starting_time - int(self.turn / 4))
|
mine.timer = max(0, mine.starting_time - int(self.turn / 4))
|
||||||
|
|
||||||
|
def get_active_mines(self):
|
||||||
|
mines = list()
|
||||||
|
|
||||||
|
for row in range(const.V_GRID_VER_TILES):
|
||||||
|
for column in range(const.V_GRID_VER_TILES):
|
||||||
|
mine = self.matrix[row][column].mine
|
||||||
|
|
||||||
|
if mine is not None and mine.active:
|
||||||
|
# do not add mines with predecessors
|
||||||
|
if mine.type == 'chained' and mine.predecessor is not None:
|
||||||
|
continue
|
||||||
|
|
||||||
|
mines.append(mine)
|
||||||
|
|
||||||
|
return mines
|
||||||
|
|
||||||
# ================ #
|
# ================ #
|
||||||
# === MOVEMENT === #
|
# === MOVEMENT === #
|
||||||
# ================ #
|
# ================ #
|
||||||
|
|
||||||
# check if sapper's destination is accessible
|
# check if sapper's destination is accessible
|
||||||
# If Agent comes upon a tile with a mine his starting position shall be reestablished
|
@staticmethod
|
||||||
def is_valid_move(self, target_row: int, target_column: int):
|
def is_valid_move(target_row: int, target_column: int):
|
||||||
if 0 <= target_row < const.V_GRID_VER_TILES \
|
if 0 <= target_row < const.V_GRID_VER_TILES \
|
||||||
and 0 <= target_column < const.V_GRID_HOR_TILES \
|
and 0 <= target_column < const.V_GRID_HOR_TILES:
|
||||||
and self.matrix[target_row][target_column].mine is None:
|
|
||||||
return True
|
return True
|
||||||
|
|
||||||
return False
|
return False
|
||||||
|
@ -45,12 +45,32 @@ def get_estimated_cost(node: Node):
|
|||||||
return abs(node.state.row - GOAL[0]) + abs(node.state.column - GOAL[1])
|
return abs(node.state.row - GOAL[0]) + abs(node.state.column - GOAL[1])
|
||||||
|
|
||||||
|
|
||||||
def goal_test(state: State):
|
def tile_goal_test(state: State):
|
||||||
if (state.row, state.column) == GOAL:
|
if (state.row, state.column) == GOAL:
|
||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def mine_goal_test(state: State):
|
||||||
|
if state.row == GOAL[0] and state.column == GOAL[1] - 1:
|
||||||
|
if state.direction == Direction.RIGHT:
|
||||||
|
return True
|
||||||
|
|
||||||
|
elif state.row == GOAL[0] and state.column == GOAL[1] + 1:
|
||||||
|
if state.direction == Direction.LEFT:
|
||||||
|
return True
|
||||||
|
|
||||||
|
elif state.row == GOAL[0] - 1 and state.column == GOAL[1]:
|
||||||
|
if state.direction == Direction.DOWN:
|
||||||
|
return True
|
||||||
|
|
||||||
|
elif state.row == GOAL[0] + 1 and state.column == GOAL[1]:
|
||||||
|
if state.direction == Direction.UP:
|
||||||
|
return True
|
||||||
|
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
def get_successors(state: State, minefield: Minefield):
|
def get_successors(state: State, minefield: Minefield):
|
||||||
successors = list()
|
successors = list()
|
||||||
|
|
||||||
@ -73,6 +93,7 @@ def graphsearch(initial_state: State,
|
|||||||
minefield: Minefield,
|
minefield: Minefield,
|
||||||
fringe: List[Node] = None,
|
fringe: List[Node] = None,
|
||||||
explored: List[Node] = None,
|
explored: List[Node] = None,
|
||||||
|
target_type: str = "tile",
|
||||||
tox: int = None,
|
tox: int = None,
|
||||||
toy: int = None):
|
toy: int = None):
|
||||||
|
|
||||||
@ -86,6 +107,11 @@ def graphsearch(initial_state: State,
|
|||||||
if tox is not None and toy is not None:
|
if tox is not None and toy is not None:
|
||||||
GOAL = (tox, toy)
|
GOAL = (tox, toy)
|
||||||
|
|
||||||
|
if target_type == "mine":
|
||||||
|
goal_test = mine_goal_test
|
||||||
|
else:
|
||||||
|
goal_test = tile_goal_test
|
||||||
|
|
||||||
# fringe and explored initialization
|
# fringe and explored initialization
|
||||||
if fringe is None:
|
if fringe is None:
|
||||||
fringe = list()
|
fringe = list()
|
||||||
|
Loading…
Reference in New Issue
Block a user