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b9bda6f883
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fixed mine in GOAL bug
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2021-04-17 21:33:50 +02:00 |
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fd6fabfc00
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merged new agent, display_assets and bfs
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2021-04-17 19:56:34 +02:00 |
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s452635
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a8424a3859
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added sapper asset direction, moved blitting sapper to a separate function called from main
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2021-04-17 15:29:36 +02:00 |
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3f5d27e414
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changed coordinates naming convention to (row, column)
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2021-04-11 19:04:06 +02:00 |
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4cf9d57fa0
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delete 'mines_models/tests.py'
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2021-03-27 13:32:18 +01:00 |
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0d30245e20
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added FPS control
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2021-03-16 06:41:40 +01:00 |
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s452635
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aa4762867b
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little bit of code clean-up
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2021-03-14 19:18:23 +01:00 |
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691fcb1ca9
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reformated code to meet PEP 8 standards
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2021-03-14 18:27:12 +01:00 |
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Jakub Danilewicz
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8d29c7078f
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Added simple movement with usage of arrow keys. Those functions have been declared in Minefield class (temporarily)
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2021-03-14 11:32:44 +01:00 |
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54d9133751
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fully implemented random map generation
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2021-03-12 21:25:33 +01:00 |
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7a735106bd
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implemented minefield, tiles and mines
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2021-03-12 11:49:19 +01:00 |
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bf0760588c
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minor main and constants refactors
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2021-03-12 09:55:59 +01:00 |
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s452635
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cb61ee5147
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new assets
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2021-03-11 18:51:43 +01:00 |
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s452635
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0a41eb42ae
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sample assets
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2021-03-11 03:30:38 +01:00 |
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s452635
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3cbca8a3f1
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initial project structure, dummy background
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2021-03-11 01:20:13 +01:00 |
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c9a3beccb5
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initial commit
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2021-03-10 14:01:17 +01:00 |
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