111 lines
2.9 KiB
Python
111 lines
2.9 KiB
Python
import pygame
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import os
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# VARIABLE STARTS WITH ... IF IT'S
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# V a value like a string or an int
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# STRUCT a list or other structure of values
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# ASSET a png file (or other graphic format)
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# MAP a JSON map file
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# ================= #
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# === VARIABLES === #
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# ================= #
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V_NAME_OF_WINDOW = "MineFusion TM"
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ASSETS_DIR = os.path.join("resources", "assets")
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V_TILE_SIZE = 60
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V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal
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V_SCREEN_PADDING = 10
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V_MINEFIELD_HEIGHT = V_TILE_SIZE * V_GRID_VER_TILES
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V_MINEFIELD_WIDTH = V_TILE_SIZE * V_GRID_HOR_TILES
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SCREEN = pygame.display.set_mode(
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(
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V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING, # screen width
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V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING # screen height
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)
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)
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# =============== #
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# === STRUCTS === #
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# =============== #
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STRUCT_TILE_COLORS = ["BLUE", "GREEN", "ORANGE", "PURPLE", "RED", "WHITE", "YELLOW"]
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STRUCT_MINE_TYPES = ['A', 'B', 'F', 'K']
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# ============== #
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# ==== MAPS ==== #
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# ============== #
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MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "firstmap.json")
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# ============== #
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# === ASSETS === #
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# ============== #
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ASSET_BACKGROUND = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "new_grid.png")),
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(V_MINEFIELD_WIDTH, V_MINEFIELD_WIDTH)
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)
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ASSET_SAPPER = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "sapper.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_A = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "mine_a.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_B = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "mine_b.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_F = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "mine_f.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_K = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "mine_k.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_ORANGE = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_orange.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_RED = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_red.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_BLUE = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_blue.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_PURPLE = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_purple.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_GREEN = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_green.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_YELLOW = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_yellow.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_WHITE = pygame.transform.scale(
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pygame.image.load(os.path.join(ASSETS_DIR, "tile_white.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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