Action-list
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@ -1,3 +1,6 @@
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from bin.Classess.Player import FRAME_WIDTH, FRAME_HEIGHT
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class Node:
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def __init__(self):
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self.state = State()
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@ -29,7 +32,7 @@ def successor(state):
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node_state_right.state.direction = "south"
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node_state_right.action = "Right"
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if state.coord[0] + 53 < 533:
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if state.coord[0] + 53 < FRAME_WIDTH:
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node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0] + 53, state.coord[1]]
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node_state_forward.state.direction = state.direction
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@ -83,7 +86,7 @@ def successor(state):
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node_state_right.state.direction = "west"
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node_state_right.action = "Right"
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if state.coord[1] + 53 < 533:
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if state.coord[1] + 53 < FRAME_HEIGHT:
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node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0], state.coord[1] + 53]
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node_state_forward.state.direction = state.direction
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@ -95,25 +98,23 @@ def successor(state):
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return [node_state_left, node_state_right]
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def graphsearch(fringe, explored, start_state, end_state_coord):
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def graph_search(fringe, explored, start_state, end_state_coord):
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node = Node()
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node.state = start_state
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node.parent = node.state
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#node.action = "Right"
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fringe.append(node)
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iter = 0
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iterator = 0
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bool = True
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while bool:
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end_loop = True
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while end_loop:
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if len(fringe) == 0:
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bool = False
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end_loop = False
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#return False
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elem = fringe[iter]
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elem = fringe[iterator]
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if elem.state.coord == end_state_coord:
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bool = False
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return fringe
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explored.append(elem)
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@ -126,14 +127,6 @@ def graphsearch(fringe, explored, start_state, end_state_coord):
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if another_states[i].state.direction == fringe[j].state.direction:
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break
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else:
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# states = []
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# for k in range(0, len(fringe)):
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# new_state = fringe[k].state
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# states.append(new_state)
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# now_state = another_states[i].state
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# if now_state in states:
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# break
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states = []
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for k in range(0, len(fringe)):
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new_state = [fringe[k].state.coord, fringe[k].state.direction]
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@ -142,13 +135,6 @@ def graphsearch(fringe, explored, start_state, end_state_coord):
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if now_state in states:
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break
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# bool_break = False
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# for k in range(0, n):
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# if another_states[i].state.coord[0] == fringe[k].state.coord[0] and another_states[i].state.coord[1] == fringe[k].state.coord[1]:
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# if another_states[i].state.direction == fringe[k].state.direction:
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# bool_break = True
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# if bool_break:
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# break
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another_states[i].parent = elem.state
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fringe.append(another_states[i])
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else:
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@ -157,11 +143,11 @@ def graphsearch(fringe, explored, start_state, end_state_coord):
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new_state = [fringe[k].state.coord, fringe[k].state.direction]
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states.append(new_state)
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now_state = [another_states[i].state.coord, another_states[i].state.direction]
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if now_state in states:
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break
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# if another_states[i] in fringe:
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# break
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if another_states[i].state.direction == fringe[j].state.direction:
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another_states[i].parent = elem.state
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fringe.append(another_states[i])
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iter += 1
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iterator += 1
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@ -20,8 +20,10 @@ AMOUNT_OF_MINES = 10
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# Creating objects
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player = Player()
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field = Field()
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fringe = []
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explored = []
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action_list = []
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def Arrow(direction):
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@ -162,28 +164,41 @@ def Action(event):
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# Modified by Artem to search in the status area
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def create_action_list(states, index):
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global fringe
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global action_list
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if index == 0:
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action_list.reverse()
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return True
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action_list.append(fringe[index].action)
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state_parent = [fringe[index].parent.coord, fringe[index].parent.direction]
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create_action_list(states, states.index(state_parent))
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def MouseClickEvent(event):
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global fringe
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for i in range(0, len(field.canvas_small_images)):
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print(field.small_field_canvas.coords(field.canvas_small_images[i]))
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global explored
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global action_list
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start_position = field.small_field_canvas.coords(player.image_canvas_id)
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end_state_coord = []
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end_position = []
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print("Pierwsza pozycja: {} {}".format(start_position[0], start_position[1]))
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for i in range(0, len(field.canvas_small_images)):
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img_coords = field.small_field_canvas.coords(field.canvas_small_images[i])
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if (img_coords[0] <= event.x and event.x <= img_coords[0] + IMAGE_SIZE) and (img_coords[1] <= event.y and event.y <= img_coords[1] + IMAGE_SIZE):
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end_state_coord = img_coords
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if len(end_state_coord) == 2:
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print("Koncowa pozycja: {} {}".format(end_state_coord[0], end_state_coord[1]))
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end_position = img_coords
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if len(end_position) == 2:
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print("Koncowa pozycja: {} {}".format(end_position[0], end_position[1]))
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node = nd.Node()
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if len(fringe) == 0:
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node.state.coord = start_position
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node.state.direction = "east"
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else:
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# ZLE - NAPRAWIC
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states = []
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for k in range(0, len(fringe)):
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new_state = fringe[k].state.coord
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@ -196,20 +211,25 @@ def MouseClickEvent(event):
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fringe.clear()
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explored.clear()
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action_list.clear()
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fringe = nd.graphsearch(fringe, explored, node.state, end_state_coord)
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fringe = nd.graph_search(fringe, explored, node.state, end_position)
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states = []
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for k in range(0, len(fringe)):
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new_state = [fringe[k].state.coord, fringe[k].state.direction]
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states.append(new_state)
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for i in range(0, len(states)):
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if states[i] in states[i + 1:]:
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print("\nDooble element: {}\n".format(states[i]))
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print("\nLista fringe nie zawiera powtorzen!\n")
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for i in range(0, len(fringe)):
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print('Node{} = State: {} {}, Parent: {} {}, Action: {}'.format(i + 1, fringe[i].state.coord, fringe[i].state.direction, fringe[i].parent.coord, fringe[i].parent.direction, fringe[i].action))
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new_state = [fringe[i].state.coord, fringe[i].state.direction]
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states.append(new_state)
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if end_position[0] == fringe[i].state.coord[0] and end_position[1] == fringe[i].state.coord[1]:
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fringe = fringe[:i + 1]
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break
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create_action_list(states, -1)
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# for i in range(0, len(fringe)):
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# print('Node{} = State: {} {}, Parent: {} {}, Action: {}'.format(i + 1, fringe[i].state.coord, fringe[i].state.direction, fringe[i].parent.coord, fringe[i].parent.direction, fringe[i].action))
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print(action_list)
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def PutMines(mines_array):
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