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bin/Classess/Field.py
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bin/Classess/Field.py
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from doctest import master
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from tkinter import *
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# from bin.main import PlayerReturn as player
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# from bin.main import DrawingLargeImage
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WINDOW_X = 533 + 1200
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WINDOW_Y = 950
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FRAME_WIDTH = 533
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FRAME_HEIGHT = 533
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# Size of small image
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IMAGE_SIZE = 50
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step = IMAGE_SIZE + 3
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class Field(object):
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def __init__(self):
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self.win = Tk()
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self.width = 533
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self.height = 533
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self.image_size = 50
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self.rows = 10
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self.columns = 10
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self.x_start = 3
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self.y_start = 3
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self.state_of_cell_array = [[0 for i in range(3)] for j in range(200)]
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self.small_image_array = [[0 for i in range(self.rows)] for j in range(self.columns)]
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self.large_image_array = [[0 for i in range(self.rows)] for j in range(self.columns)]
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self.main_frame = Frame(master, width=FRAME_WIDTH, height=FRAME_HEIGHT, bd=0)
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self.main_frame.pack(anchor=NW)
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self.small_field_canvas = Canvas(self.main_frame, width=FRAME_WIDTH, height=FRAME_HEIGHT, highlightthickness=0,
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bg='light gray')
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self.small_field_canvas.pack()
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self.large_image_canvas = Canvas(self.win, width=WINDOW_X - 533 - 20, height=900, highlightthickness=0,
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bg='gray')
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self.large_image_canvas.place(x=FRAME_WIDTH + 5, y=3)
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# # Putting images
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# def Fill(self):
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# x = self.x_start
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# y = self.y_start
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#
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# row = 0
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# column = 0
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#
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# # Drawing small images
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# for i in range(self.columns):
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# for j in range(self.rows):
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# small_image_name = self.small_image_array[column][row]
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#
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# self.small_field_canvas.image = small_image_name
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# self.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
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#
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# x += self.image_size + self.x_start
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# row += 1
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# y += self.image_size + self.y_start
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# x = self.x_start
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# column += 1
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# row = 0
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#
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# # Drawing red/green rectangles
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# for el in self.state_of_cell_array:
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# if el[0] != 0:
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# self.small_field_canvas.create_rectangle(el[0], el[1], el[0] + step - 2,
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# el[1] + step - 2, width=3, outline=el[2])
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#
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# DrawingLargeImage()
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# self.DrawingLargeImage()
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# def DrawingLargeImage(self):
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# large_img_name = self.large_image_array[player.current_array_y][player.current_array_x]
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#
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# self.large_image_canvas.image = large_img_name
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# self.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
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bin/Classess/Player.py
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bin/Classess/Player.py
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import sys
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WINDOW_X = 533 + 1200
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WINDOW_Y = 950
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FRAME_WIDTH = 533
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FRAME_HEIGHT = 533
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# Size of small image
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IMAGE_SIZE = 50
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class Player(object):
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def __init__(self):
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self.x_start = 3
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self.y_start = 3
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self.current_x = self.x_start
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self.current_y = self.y_start
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self.step = IMAGE_SIZE + self.x_start
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self.current_array_x = 0
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self.current_array_y = 0
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# def Moving(self, event):
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# # Moving
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# if event.keysym == "Right":
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# if self.current_x + self.step < FRAME_WIDTH:
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# self.current_x += self.step
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# field.small_field_canvas.delete('all')
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# field.large_image_canvas.delete('all')
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# self.current_array_x += 1
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# field.Fill()
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# self.Rectangle()
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# elif self.current_y + self.step < FRAME_HEIGHT:
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# self.current_x = self.x_start
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# field.small_field_canvas.delete('all')
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# field.large_image_canvas.delete('all')
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# self.current_array_x = 0
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# self.current_array_y += 1
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# self.current_y += self.step
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# field.Fill()
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# self.Rectangle()
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# elif event.keysym == "Left":
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# if self.current_x - self.step >= self.x_start:
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# self.current_x -= self.step
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# field.small_field_canvas.delete('all')
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# field.large_image_canvas.delete('all')
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# self.current_array_x -= 1
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# field.Fill()
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# self.Rectangle()
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# elif self.current_y - self.step >= self.y_start:
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# self.current_x = FRAME_WIDTH - self.step
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# field.small_field_canvas.delete('all')
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# field.large_image_canvas.delete('all')
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# self.current_array_x = 9
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# self.current_array_y -= 1
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# self.current_y -= self.step
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# field.Fill()
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# self.Rectangle()
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# elif event.keysym == "Up":
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# if self.current_y - self.step >= self.y_start:
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# self.current_y -= self.step
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# field.small_field_canvas.delete('all')
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# field.large_image_canvas.delete('all')
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# self.current_array_y -= 1
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# field.Fill()
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# self.Rectangle()
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# elif event.keysym == "Down":
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# if self.current_y + self.step < FRAME_HEIGHT:
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# self.current_y += self.step
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# field.small_field_canvas.delete('all')
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# field.large_image_canvas.delete('all')
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# self.current_array_y += 1
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# field.Fill()
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# self.Rectangle()
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# # Drawing rectangle
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# def Rectangle(self):
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# field.small_field_canvas.create_rectangle(self.current_x, self.current_y, self.current_x + self.step - 2,
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# self.current_y + self.step - 2, width=3, outline='blue2')
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0
bin/Classess/__init__.py
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bin/Classess/__init__.py
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bin/Classess/__pycache__/Field.cpython-37.pyc
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bin/Classess/__pycache__/Field.cpython-37.pyc
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bin/Classess/__pycache__/Player.cpython-37.pyc
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bin/Classess/__pycache__/Player.cpython-37.pyc
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bin/Classess/__pycache__/__init__.cpython-37.pyc
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bin/Classess/__pycache__/__init__.cpython-37.pyc
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bin/Classess/test_2.py
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bin/Classess/test_2.py
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# from bin.test_1 import fun as pl
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#
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# print(pl())
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from bin.Main.main import ex
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from bin.Main.main import t
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print(ex.ret(t))
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# class exmp:
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# def __init__(self):
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# self.width = 533
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# self.height = 533
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# self.image_size = 50
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# self.rows = 10
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# self.columns = 10
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# self.x_start = 3
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# self.y_start = 3
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# self.state_of_cell_array = [[0 for i in range(3)] for j in range(200)]
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# self.small_image_array = [[0 for i in range(self.rows)] for j in range(self.columns)]
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# self.large_image_array = [[0 for i in range(self.rows)] for j in range(self.columns)]
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bin/Main/__init__.py
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bin/Main/__init__.py
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bin/Main/__pycache__/__init__.cpython-37.pyc
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bin/Main/__pycache__/__init__.cpython-37.pyc
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bin/Main/__pycache__/main.cpython-37.pyc
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bin/Main/__pycache__/main.cpython-37.pyc
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bin/Main/main.py
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bin/Main/main.py
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from tkinter import *
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import os
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from bin.Classess.Player import Player
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from bin.Classess.Field import Field
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WINDOW_X = 533 + 1200
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WINDOW_Y = 950
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FRAME_WIDTH = 533
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FRAME_HEIGHT = 533
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# Size of small image
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IMAGE_SIZE = 50
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# Creating objects
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player = Player()
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field = Field()
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# Putting images
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def Fill():
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x = field.x_start
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y = field.y_start
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row = 0
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column = 0
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# Drawing small images
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for i in range(field.columns):
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for j in range(field.rows):
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small_image_name = field.small_image_array[column][row]
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field.small_field_canvas.image = small_image_name
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field.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
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x += field.image_size + field.x_start
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row += 1
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y += field.image_size + field.y_start
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x = field.x_start
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column += 1
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row = 0
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# Drawing red/green rectangles
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for el in field.state_of_cell_array:
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if el[0] != 0:
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field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
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el[1] + player.step - 2, width=3, outline=el[2])
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DrawingLargeImage()
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def DrawingLargeImage():
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large_img_name = field.large_image_array[player.current_array_y][player.current_array_x]
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field.large_image_canvas.image = large_img_name
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field.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
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# Drawing rectangle
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def Rectangle():
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field.small_field_canvas.create_rectangle(player.current_x, player.current_y, player.current_x + player.step - 2,
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player.current_y + player.step - 2, width=3, outline='blue2')
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def Moving(event):
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# Moving
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if event.keysym == "Right":
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if player.current_x + player.step < FRAME_WIDTH:
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player.current_x += player.step
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field.small_field_canvas.delete('all')
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field.large_image_canvas.delete('all')
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player.current_array_x += 1
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Fill()
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Rectangle()
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elif player.current_y + player.step < FRAME_HEIGHT:
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player.current_x = player.x_start
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field.small_field_canvas.delete('all')
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field.large_image_canvas.delete('all')
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player.current_array_x = 0
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player.current_array_y += 1
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player.current_y += player.step
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Fill()
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Rectangle()
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elif event.keysym == "Left":
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if player.current_x - player.step >= player.x_start:
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player.current_x -= player.step
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field.small_field_canvas.delete('all')
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field.large_image_canvas.delete('all')
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player.current_array_x -= 1
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Fill()
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Rectangle()
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elif player.current_y - player.step >= player.y_start:
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player.current_x = FRAME_WIDTH - player.step
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field.small_field_canvas.delete('all')
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field.large_image_canvas.delete('all')
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player.current_array_x = 9
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player.current_array_y -= 1
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player.current_y -= player.step
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Fill()
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Rectangle()
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elif event.keysym == "Up":
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if player.current_y - player.step >= player.y_start:
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player.current_y -= player.step
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field.small_field_canvas.delete('all')
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field.large_image_canvas.delete('all')
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player.current_array_y -= 1
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Fill()
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Rectangle()
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elif event.keysym == "Down":
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if player.current_y + player.step < FRAME_HEIGHT:
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player.current_y += player.step
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field.small_field_canvas.delete('all')
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field.large_image_canvas.delete('all')
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player.current_array_y += 1
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Fill()
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Rectangle()
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def ImagesInArray(directory, array):
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# Filling array from directory
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row = column = 0
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for file in os.listdir(directory):
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image_name = file
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image_path = f"{directory}/{image_name}"
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if directory == "../files/large_images":
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image = PhotoImage(master=field.large_image_canvas, file=image_path)
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else:
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image = PhotoImage(master=field.small_field_canvas, file=image_path)
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array[row][column] = image
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column += 1
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if column == 10:
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column = 0
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row += 1
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def CellDesignation(array, color):
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for element in array:
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if element[0] == 0:
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element[0] = player.current_x
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element[1] = player.current_y
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element[2] = color
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break
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def Action(event):
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if event.keysym in ["Right", "Left", "Up", "Down"]:
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Moving(event)
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elif event.keysym in ["1", "2"]:
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if event.keysym == "1":
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CellDesignation(field.state_of_cell_array, "red")
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else:
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CellDesignation(field.state_of_cell_array, "green")
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def main():
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# Creating the main window of an application
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win_size = f'{WINDOW_X}x{WINDOW_Y}'
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# global win
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# win = Tk()
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field.win.title("Sapper")
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field.win.configure(bg='gray')
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field.win.geometry(win_size)
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# Filling image arrays
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large_directory = "../../files/large_images"
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ImagesInArray(large_directory, field.large_image_array)
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small_directory = "../../files/small_images"
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ImagesInArray(small_directory, field.small_image_array)
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# Filling window with images
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Fill()
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# Drawing rectangle (player)
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Rectangle()
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# Binding keyboard press to function
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field.win.bind("<Key>", Action)
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# Starting mainloop for window
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field.win.mainloop()
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if __name__ == '__main__':
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main()
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bin/__init__.py
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bin/__init__.py
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bin/__pycache__/__init__.cpython-37.pyc
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bin/main.py
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bin/main.py
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from doctest import master
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from tkinter import *
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import os
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from PIL import Image, ImageTk
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WINDOW_X = 533 + 1200
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WINDOW_Y = 950
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FRAME_WIDTH = 533
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FRAME_HEIGHT = 533
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# Size of small image
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IMAGE_SIZE = 50
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class Player(object):
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def __init__(self):
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self.x_start = 3
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self.y_start = 3
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self.current_x = self.x_start
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self.current_y = self.y_start
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self.step = IMAGE_SIZE + self.x_start
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self.current_array_x = 0
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self.current_array_y = 0
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def Moving(self, event):
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# Moving
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if event.keysym == "Right":
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if self.current_x + self.step < FRAME_WIDTH:
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self.current_x += self.step
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field_canvas.delete('all')
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large_image_canvas.delete('all')
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self.current_array_x += 1
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field.Fill()
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self.Rectangle()
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elif self.current_y + self.step < FRAME_HEIGHT:
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self.current_x = self.x_start
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field_canvas.delete('all')
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large_image_canvas.delete('all')
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self.current_array_x = 0
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self.current_array_y += 1
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self.current_y += self.step
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field.Fill()
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self.Rectangle()
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elif event.keysym == "Left":
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if self.current_x - self.step >= self.x_start:
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self.current_x -= self.step
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field_canvas.delete('all')
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large_image_canvas.delete('all')
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self.current_array_x -= 1
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field.Fill()
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self.Rectangle()
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elif self.current_y - self.step >= self.y_start:
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self.current_x = FRAME_WIDTH - self.step
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field_canvas.delete('all')
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large_image_canvas.delete('all')
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self.current_array_x = 9
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self.current_array_y -= 1
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self.current_y -= self.step
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field.Fill()
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self.Rectangle()
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elif event.keysym == "Up":
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if self.current_y - self.step >= self.y_start:
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self.current_y -= self.step
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field_canvas.delete('all')
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large_image_canvas.delete('all')
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self.current_array_y -= 1
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field.Fill()
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self.Rectangle()
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elif event.keysym == "Down":
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if self.current_y + self.step < FRAME_HEIGHT:
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self.current_y += self.step
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field_canvas.delete('all')
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large_image_canvas.delete('all')
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self.current_array_y += 1
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field.Fill()
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||||
self.Rectangle()
|
||||
|
||||
# Drawing rectangle
|
||||
def Rectangle(self):
|
||||
field_canvas.create_rectangle(self.current_x, self.current_y, self.current_x + self.step - 2,
|
||||
self.current_y + self.step - 2, width=3, outline='blue2')
|
||||
|
||||
|
||||
def DrawingLargeImage():
|
||||
large_img_name = large_image_array[player.current_array_y][player.current_array_x]
|
||||
|
||||
large_image_canvas.image = large_img_name
|
||||
large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
|
||||
|
||||
|
||||
class Field(object):
|
||||
def __init__(self):
|
||||
self.width = 533
|
||||
self.height = 533
|
||||
self.image_size = 50
|
||||
self.rows = 10
|
||||
self.columns = 10
|
||||
self.x_start = 3
|
||||
self.y_start = 3
|
||||
|
||||
# Putting images
|
||||
def Fill(self):
|
||||
x = self.x_start
|
||||
y = self.y_start
|
||||
|
||||
row = 0
|
||||
column = 0
|
||||
|
||||
# Drawing small images
|
||||
for i in range(self.columns):
|
||||
for j in range(self.rows):
|
||||
small_image_name = small_image_array[column][row]
|
||||
|
||||
field_canvas.image = small_image_name
|
||||
field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
|
||||
|
||||
x += self.image_size + self.x_start
|
||||
row += 1
|
||||
y += self.image_size + self.y_start
|
||||
x = self.x_start
|
||||
column += 1
|
||||
row = 0
|
||||
|
||||
# Drawing red/green rectangles
|
||||
for el in state_of_cell_array:
|
||||
if el[0] != 0:
|
||||
field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
|
||||
el[1] + player.step - 2, width=3, outline=el[2])
|
||||
|
||||
DrawingLargeImage()
|
||||
|
||||
|
||||
def ImagesInArray(directory, array):
|
||||
# Filling array from directory
|
||||
row = column = 0
|
||||
for file in os.listdir(directory):
|
||||
image_name = file
|
||||
image_path = f"{directory}/{image_name}"
|
||||
image = PhotoImage(file=image_path)
|
||||
|
||||
array[row][column] = image
|
||||
column += 1
|
||||
if column == 10:
|
||||
column = 0
|
||||
row += 1
|
||||
|
||||
|
||||
def CellDesignation(array, color):
|
||||
for element in array:
|
||||
if element[0] == 0:
|
||||
element[0] = player.current_x
|
||||
element[1] = player.current_y
|
||||
element[2] = color
|
||||
break
|
||||
|
||||
|
||||
def Action(event):
|
||||
global state_of_cell_array
|
||||
|
||||
if event.keysym in ["Right", "Left", "Up", "Down"]:
|
||||
player.Moving(event)
|
||||
elif event.keysym in ["1", "2"]:
|
||||
if event.keysym == "1":
|
||||
CellDesignation(state_of_cell_array, "red")
|
||||
else:
|
||||
CellDesignation(state_of_cell_array, "green")
|
||||
|
||||
|
||||
def main():
|
||||
# Creating the main window of an application
|
||||
window_size = f'{WINDOW_X}x{WINDOW_Y}'
|
||||
global window
|
||||
window = Tk()
|
||||
window.title("Sapper")
|
||||
window.configure(bg='gray')
|
||||
window.geometry(window_size)
|
||||
|
||||
global state_of_cell_array
|
||||
state_of_cell_array = [[0 for i in range(3)] for j in range(200)]
|
||||
|
||||
# Creating objects
|
||||
global player
|
||||
global field
|
||||
field = Field()
|
||||
player = Player()
|
||||
|
||||
# Creating arrays with names of images
|
||||
global large_image_array
|
||||
global small_image_array
|
||||
small_image_array = [[0 for i in range(field.rows)] for j in range(field.columns)]
|
||||
large_image_array = [[0 for i in range(field.rows)] for j in range(field.columns)]
|
||||
|
||||
# Filling image arrays
|
||||
global large_directory
|
||||
global small_directory
|
||||
large_directory = "../files/large_images"
|
||||
ImagesInArray(large_directory, large_image_array)
|
||||
small_directory = "../files/small_images"
|
||||
ImagesInArray(small_directory, small_image_array)
|
||||
|
||||
# Creating the frames
|
||||
main_frame = Frame(master, width=FRAME_WIDTH, height=FRAME_HEIGHT, bd=0)
|
||||
main_frame.pack(anchor=NW)
|
||||
|
||||
# Creating the canvas
|
||||
global field_canvas
|
||||
field_canvas = Canvas(main_frame, width=FRAME_WIDTH, height=FRAME_HEIGHT, highlightthickness=0, bg='light gray')
|
||||
field_canvas.pack()
|
||||
|
||||
# Creating the canvas for large image
|
||||
global large_image_canvas
|
||||
large_image_canvas = Canvas(window, width=WINDOW_X - 533 - 20, height=900, highlightthickness=0, bg='gray')
|
||||
large_image_canvas.place(x=FRAME_WIDTH + 5, y=player.y_start)
|
||||
|
||||
# Filling window with images
|
||||
Field.Fill(field)
|
||||
# Drawing rectangle (player)
|
||||
Player.Rectangle(player)
|
||||
# Binding keyboard press to function
|
||||
window.bind("<Key>", Action)
|
||||
# Starting mainloop for window
|
||||
window.mainloop()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
Loading…
Reference in New Issue
Block a user