SprytnyTraktor/py.py

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Python
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import os
import pygame
WIDTH, HEIGHT = 1000, 1000
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Smart Tractor")
WHITE = ((255, 255, 255))
FPS = 13
TRACTOR_WIDTH, TRACTOR_HEIGHT = 100, 100
TRACTOR = pygame.image.load(os.path.join('resources', 'tractor.png'))
TRACTOR = pygame.transform.scale(TRACTOR, (TRACTOR_WIDTH, TRACTOR_HEIGHT))
VEL = 100
def draw_window(tractor_rectangle):
WIN.fill(WHITE)
WIN.blit(TRACTOR, (tractor_rectangle.x, tractor_rectangle.y))
pygame.display.update()
def tractor_handle_movement(keys_pressed, tractor_rectangle):
if keys_pressed[pygame.K_DOWN] and tractor_rectangle.y + VEL + TRACTOR_HEIGHT <= HEIGHT:
tractor_rectangle.y += VEL
if keys_pressed[pygame.K_LEFT] and tractor_rectangle.x - VEL >= 0:
tractor_rectangle.x -= VEL
if keys_pressed[pygame.K_RIGHT] and tractor_rectangle.x + VEL + TRACTOR_WIDTH <= WIDTH:
tractor_rectangle.x += VEL
if keys_pressed[pygame.K_UP] and tractor_rectangle.y - VEL >= 0:
tractor_rectangle.y -= VEL
def main():
tractor_rectangle = pygame.Rect(0, 0, TRACTOR_WIDTH, TRACTOR_HEIGHT)
clock = pygame.time.Clock()
run = True
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys_pressed = pygame.key.get_pressed()
tractor_handle_movement(keys_pressed, tractor_rectangle)
draw_window(tractor_rectangle)
pygame.quit()
if __name__ == "__main__":
main()