39 lines
1.5 KiB
Python
39 lines
1.5 KiB
Python
import os
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import pygame
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WIDTH, HEIGHT = 1000, 1000
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WIN = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Smart Tractor")
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WHITE = ((255, 255, 255))
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FPS = 13
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TRACTOR_WIDTH, TRACTOR_HEIGHT = 100, 100
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TRACTOR = pygame.image.load(os.path.join('resources', 'tractor.png'))
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TRACTOR = pygame.transform.scale(TRACTOR, (TRACTOR_WIDTH, TRACTOR_HEIGHT))
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VEL = 100
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def draw_window(tractor_rectangle):
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WIN.fill(WHITE)
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WIN.blit(TRACTOR, (tractor_rectangle.x, tractor_rectangle.y))
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pygame.display.update()
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def tractor_handle_movement(keys_pressed, tractor_rectangle):
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if keys_pressed[pygame.K_DOWN] and tractor_rectangle.y + VEL + TRACTOR_HEIGHT <= HEIGHT:
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tractor_rectangle.y += VEL
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if keys_pressed[pygame.K_LEFT] and tractor_rectangle.x - VEL >= 0:
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tractor_rectangle.x -= VEL
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if keys_pressed[pygame.K_RIGHT] and tractor_rectangle.x + VEL + TRACTOR_WIDTH <= WIDTH:
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tractor_rectangle.x += VEL
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if keys_pressed[pygame.K_UP] and tractor_rectangle.y - VEL >= 0:
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tractor_rectangle.y -= VEL
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def main():
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tractor_rectangle = pygame.Rect(0, 0, TRACTOR_WIDTH, TRACTOR_HEIGHT)
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clock = pygame.time.Clock()
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run = True
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while run:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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keys_pressed = pygame.key.get_pressed()
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tractor_handle_movement(keys_pressed, tractor_rectangle)
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draw_window(tractor_rectangle)
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pygame.quit()
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if __name__ == "__main__":
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main() |