działający graph search i zbierający plony traktor
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@ -5,7 +5,6 @@
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@ -174,6 +174,6 @@
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1618074916801" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1618076215552" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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16
plant.py
16
plant.py
@ -12,7 +12,21 @@ class Plant:
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def set_state(self, state):
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self.state = state
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@staticmethod
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def get_closest_mature_plant(map1, tractor1):
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def if_any_mature_plant(map1): #sprawdza czy na polu występuje choć jedna dojrzała roślina, jeśli tak zwraca prawdę, w przeciwnym razie zwraca fałsz
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for i in range(definitions.WIDTH_AMOUNT):
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for j in range(definitions.HEIGHT_AMOUNT):
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field = map1.get_fields()[i][j]
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if field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() == definitions.BEETROOTS_MAXIMUM_STATE:
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return True
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elif field.get_plant().get_name() == "carrot" and field.get_plant().get_state() == definitions.CARROTS_MAXIMUM_STATE:
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return True
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elif field.get_plant().get_name() == "potato" and field.get_plant().get_state() == definitions.POTATOES_MAXIMUM_STATE:
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return True
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() == definitions.WHEAT_MAXIMUM_STATE:
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return True
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return False
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@staticmethod
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def get_closest_mature_plant(map1, tractor1): #TO DO, pobiera współrzędne najbliższej dojrzałej rośliny od miejsca, w którym znajduje się traktor
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x = -1
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y = -1
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min = definitions.WIDTH_AMOUNT + definitions.HEIGHT_AMOUNT + 1
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26
py.py
26
py.py
@ -3,7 +3,6 @@ import graph
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import map
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import plant
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import pygame
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import random
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import station
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import tractor
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pygame.display.set_caption("Smart Tractor")
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@ -16,7 +15,7 @@ def main():
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collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
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fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
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station1 = station.Station(collected_plants_dict)
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tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_SOUTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
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tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
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tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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clock = pygame.time.Clock()
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run = True
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@ -26,22 +25,15 @@ def main():
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if event.type == pygame.QUIT:
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run = False
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map1.draw_window(tractor1, tractor1_rect)
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if not move_list:
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istate = graph.Istate(tractor1.get_direction(), tractor1.get_x() / definitions.BLOCK_SIZE, tractor1.get_y() / definitions.BLOCK_SIZE)
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r1 = random.randint(1, 9)
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r2 = random.randint(1, 9)
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print(r1)
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print(r2)
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move_list = (graph.graphsearch([], [], istate, graph.succ, (r1, r2)))
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print(move_list)
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elif move_list:
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temp = move_list.pop(0)
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print(temp)
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tractor1.handle_movement(temp, tractor1_rect)
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if not move_list and plant.Plant.if_any_mature_plant(map1) is True: #jeżeli są jakieś ruchy do wykonania w move_list oraz istnieje jakaś dojrzała roślina
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istate = graph.Istate(tractor1.get_direction(), tractor1.get_x() / definitions.BLOCK_SIZE, tractor1.get_y() / definitions.BLOCK_SIZE) #stan początkowy traktora (jego orientacja oraz jego aktualne współrzędne)
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move_list = (graph.graphsearch([], [], istate, graph.succ, plant.Plant.get_closest_mature_plant(map1, tractor1))) #lista z ruchami, które należy po kolei wykonać
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elif move_list: #jeżeli move_list nie jest pusta
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tractor1.handle_movement(move_list.pop(0), tractor1_rect) #wykonaj kolejny ruch oraz zdejmij ten ruch z początku listy
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else:
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tractor1.handle_random_movement(tractor1_rect)
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tractor1.do_work(map1, station1, tractor1_rect)
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plant.Plant.grow_plants(map1)
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tractor1.handle_random_movement(tractor1_rect) #wykonuj losowe ruchy
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tractor1.do_work(map1, station1, tractor1_rect) #wykonaj pracę na danym polu
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plant.Plant.grow_plants(map1) #zwiększ poziom dojrzałości roślin
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pygame.quit()
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if __name__ == "__main__":
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main()
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