This commit is contained in:
Tomasz Adamczyk 2021-04-09 22:49:58 +02:00
parent 36be402ae3
commit 32d7317af5
10 changed files with 142 additions and 79 deletions

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@ -2,10 +2,13 @@
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@ -1,7 +0,0 @@
class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia
def __init__(self, fringe):
self.fringe = fringe
def get_fringe(self):
return self.fringe
def set_fringe(self, fringe):
self.fringe = fringe

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@ -1,5 +1,96 @@
@staticmethod
import tractor
class Node:
def __init__(self, action, direction, parent, x, y):
self.action = action
self.direction = direction
self.parent = parent
self.x = x
self.y = y
def get_action(self):
return self.action
def set_action(self, action):
self.action = action
def get_direction(self):
return self.direction
def set_direction(self, direction):
self.direction = direction
def get_parent(self):
return self.parent
def set_parent(self, parent):
self.parent = parent
def get_x(self):
return self.x
def set_x(self, x):
self.x = x
def get_y(self):
return self.y
def set_y(self, y):
self.y = y
class Istate: #stan początkowy traktora
def __init__(self, direction, x, y):
self.direction = direction
self.x = x
self.y = y
def get_direction(self):
return self.direction
def set_direction(self, direction):
self.direction = direction
def get_x(self):
return self.x
def set_x(self, x):
self.x = x
def get_y(self):
return self.y
def set_y(self, y):
self.y = y
# class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia
# def __init__(self, fringe):
# self.fringe = fringe
# def get_fringe(self):
# return self.fringe
# def set_fringe(self, fringe):
# self.fringe = fringe
# def add_to_fringe(self, value):
# self.fringe.append(value)
# def get_element_from_fringe_pop(self):
# return self.fringe.pop(0)
def goal_test(elem, goaltest):
if elem.get_x() == goaltest.get_x() and elem.get_y() == goaltest.get_y(): #goaltest bez getterów
return True
else:
return False
def succ(elem):
actions_list = []
actions_list.append(("rotate_left", (elem.get_x(), elem.get_y())))
actions_list.append(("rotate_right", (elem.get_x(), elem.get_y())))
if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1":
actions_list.append(("move", (elem.set_x(elem.get_x() + 1), elem.get_y())))
elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1":
actions_list.append(("move", (elem.get_x(), elem.set_y(elem.get_y() - 1))))
elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1":
actions_list.append(("move", (elem.set_x(elem.get_x()), elem.set_y(elem.get_y() + 1))))
elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1":
actions_list.append(("move", (elem.set_x(elem.get_x() - 1), elem.get_y())))
return actions_list
def graphsearch(fringe, explored, istate, succ, goaltest):
fringe.add_to_fringe(istate)
node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y())
#fringe.add_to_fringe(node)
fringe.append(node)
while True:
if not fringe:
return False
#elem = fringe.get_element_from_fringe_pop()
elem = fringe.pop(0)
if goal_test(elem, goaltest) is True:
return explored
explored.append(elem)
for (action, state) in succ(elem):
if state not in fringe and state not in explored:
x = Node(action, elem.get_direction(), elem, state[0], state[1])
print(state[0])
print(state[1])
print(x.get_action())
print(x.get_direction())
print(x.get_parent())
fringe.append(x)

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@ -1,28 +0,0 @@
import definitions
class Harvest: #lista dojrzałych roślin
def __init__(self, harvest):
self.harvest = harvest
def get_harvest(self):
return self.harvest
def set_harvest(self, harvest):
self.harvest = harvest
def add_to_harvest(self, value):
self.harvest.append(value)
def remove_element_from_harvest(self, value): #usuwa element z listy o wartości value
self.harvest.remove(value)
def find_grown_plants(self, map1): #szuka, na których polach są dojrzałe rośliny
for i in range(definitions.WIDTH_AMOUNT):
for j in range(definitions.HEIGHT_AMOUNT):
field = map1.get_fields()[i][j]
if (i * definitions.BLOCK_SIZE,
j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.BEETROOTS_MAXIMUM_STATE:
self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
elif (i * definitions.BLOCK_SIZE,
j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "carrot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.CARROTS_MAXIMUM_STATE:
self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
elif (i * definitions.BLOCK_SIZE,
j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "potato" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.POTATOES_MAXIMUM_STATE:
self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
elif (i * definitions.BLOCK_SIZE,
j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.WHEAT_MAXIMUM_STATE:
self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))

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@ -1,17 +0,0 @@
class Istate: #stan początkowy traktora
def __init__(self, direction, x, y):
self.direction = direction
self.x = x
self.y = y
def get_direction(self):
return self.direction
def set_x(self, direction):
self.direction = direction
def get_x(self):
return self.x
def set_x(self, x):
self.x = x
def get_y(self):
return self.y
def set_y(self, y):
self.y = y

8
py.py
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@ -1,5 +1,5 @@
import definitions
import fringe
import graph
import map
import plant
import pygame
@ -8,14 +8,13 @@ import tractor
pygame.display.set_caption("Smart Tractor")
def main():
#tworzenie podstawowych obiektów
fringe1 = fringe.Fringe([])
map1 = map.Map([])
map1.create_base_map()
amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
station1 = station.Station(collected_plants_dict)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_SOUTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock()
run = True
@ -24,6 +23,9 @@ def main():
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
istate = graph.Istate(definitions.TRACTOR_DIRECTION_SOUTH, 0, 0)
istate1 = graph.Istate(None, 4, 4)
print(graph.graphsearch([], [], istate, graph.succ, istate1))
map1.draw_window(tractor1, tractor1_rect)
tractor1.tractor1_handle_movement(tractor1_rect)
tractor1.do_work(map1, station1, tractor1_rect)

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@ -172,6 +172,18 @@ class Tractor:
return True
else:
return False
@staticmethod
def is_move_allowed_succ(node): #sprawdza czy dany ruch, który chce wykonać traktor jest możliwy, zwraca pozycje po wykonaniu ruchu, wersja node
if node.get_direction() == definitions.TRACTOR_DIRECTION_EAST and node.get_x() + definitions.BLOCK_SIZE < definitions.WIDTH:
return "x + 1"
elif node.get_direction() == definitions.TRACTOR_DIRECTION_NORTH and node.get_y() - definitions.BLOCK_SIZE >= 0:
return "y - 1"
elif node.get_direction() == definitions.TRACTOR_DIRECTION_SOUTH and node.get_y() + definitions.BLOCK_SIZE < definitions.HEIGHT:
return "y + 1"
elif node.get_direction() == definitions.TRACTOR_DIRECTION_WEST and node.get_x() - definitions.BLOCK_SIZE >= 0:
return "x - 1"
else:
return False
def tractor1_handle_movement(self, tractor1_rect): #odpowiada za poruszanie się traktora po mapie
loop = True
while loop and self.get_fuel() > 0: