buggy
This commit is contained in:
parent
36be402ae3
commit
32d7317af5
@ -2,10 +2,13 @@
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1618001250511" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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Binary file not shown.
BIN
__pycache__/graph.cpython-37.pyc
Normal file
BIN
__pycache__/graph.cpython-37.pyc
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@ -1,7 +0,0 @@
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class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia
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def __init__(self, fringe):
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self.fringe = fringe
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def get_fringe(self):
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return self.fringe
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def set_fringe(self, fringe):
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self.fringe = fringe
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97
graph.py
97
graph.py
@ -1,5 +1,96 @@
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@staticmethod
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import tractor
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class Node:
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def __init__(self, action, direction, parent, x, y):
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self.action = action
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self.direction = direction
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self.parent = parent
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self.x = x
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self.y = y
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def get_action(self):
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return self.action
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def set_action(self, action):
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self.action = action
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def get_direction(self):
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return self.direction
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def set_direction(self, direction):
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self.direction = direction
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def get_parent(self):
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return self.parent
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def set_parent(self, parent):
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self.parent = parent
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def get_x(self):
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return self.x
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def set_x(self, x):
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self.x = x
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def get_y(self):
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return self.y
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def set_y(self, y):
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self.y = y
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class Istate: #stan początkowy traktora
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def __init__(self, direction, x, y):
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self.direction = direction
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self.x = x
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self.y = y
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def get_direction(self):
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return self.direction
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def set_direction(self, direction):
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self.direction = direction
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def get_x(self):
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return self.x
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def set_x(self, x):
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self.x = x
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def get_y(self):
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return self.y
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def set_y(self, y):
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self.y = y
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# class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia
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# def __init__(self, fringe):
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# self.fringe = fringe
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# def get_fringe(self):
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# return self.fringe
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# def set_fringe(self, fringe):
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# self.fringe = fringe
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# def add_to_fringe(self, value):
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# self.fringe.append(value)
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# def get_element_from_fringe_pop(self):
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# return self.fringe.pop(0)
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def goal_test(elem, goaltest):
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if elem.get_x() == goaltest.get_x() and elem.get_y() == goaltest.get_y(): #goaltest bez getterów
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return True
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else:
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return False
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def succ(elem):
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actions_list = []
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actions_list.append(("rotate_left", (elem.get_x(), elem.get_y())))
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actions_list.append(("rotate_right", (elem.get_x(), elem.get_y())))
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if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1":
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actions_list.append(("move", (elem.set_x(elem.get_x() + 1), elem.get_y())))
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elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1":
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actions_list.append(("move", (elem.get_x(), elem.set_y(elem.get_y() - 1))))
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elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1":
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actions_list.append(("move", (elem.set_x(elem.get_x()), elem.set_y(elem.get_y() + 1))))
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elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1":
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actions_list.append(("move", (elem.set_x(elem.get_x() - 1), elem.get_y())))
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return actions_list
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def graphsearch(fringe, explored, istate, succ, goaltest):
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def graphsearch(fringe, explored, istate, succ, goaltest):
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fringe.add_to_fringe(istate)
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node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y())
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#fringe.add_to_fringe(node)
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fringe.append(node)
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while True:
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while True:
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if not fringe:
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return False
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#elem = fringe.get_element_from_fringe_pop()
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elem = fringe.pop(0)
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if goal_test(elem, goaltest) is True:
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return explored
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explored.append(elem)
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for (action, state) in succ(elem):
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if state not in fringe and state not in explored:
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x = Node(action, elem.get_direction(), elem, state[0], state[1])
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print(state[0])
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print(state[1])
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print(x.get_action())
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print(x.get_direction())
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print(x.get_parent())
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fringe.append(x)
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28
harvest.py
28
harvest.py
@ -1,28 +0,0 @@
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import definitions
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class Harvest: #lista dojrzałych roślin
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def __init__(self, harvest):
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self.harvest = harvest
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def get_harvest(self):
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return self.harvest
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def set_harvest(self, harvest):
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self.harvest = harvest
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def add_to_harvest(self, value):
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self.harvest.append(value)
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def remove_element_from_harvest(self, value): #usuwa element z listy o wartości value
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self.harvest.remove(value)
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def find_grown_plants(self, map1): #szuka, na których polach są dojrzałe rośliny
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for i in range(definitions.WIDTH_AMOUNT):
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for j in range(definitions.HEIGHT_AMOUNT):
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field = map1.get_fields()[i][j]
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if (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.BEETROOTS_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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elif (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "carrot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.CARROTS_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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elif (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "potato" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.POTATOES_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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elif (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.WHEAT_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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17
istate.py
17
istate.py
@ -1,17 +0,0 @@
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class Istate: #stan początkowy traktora
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def __init__(self, direction, x, y):
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self.direction = direction
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self.x = x
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self.y = y
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def get_direction(self):
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return self.direction
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def set_x(self, direction):
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self.direction = direction
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def get_x(self):
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return self.x
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def set_x(self, x):
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self.x = x
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def get_y(self):
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return self.y
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def set_y(self, y):
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self.y = y
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8
py.py
8
py.py
@ -1,5 +1,5 @@
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import definitions
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import definitions
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import fringe
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import graph
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import map
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import map
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import plant
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import plant
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import pygame
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import pygame
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@ -8,14 +8,13 @@ import tractor
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pygame.display.set_caption("Smart Tractor")
|
pygame.display.set_caption("Smart Tractor")
|
||||||
def main():
|
def main():
|
||||||
#tworzenie podstawowych obiektów
|
#tworzenie podstawowych obiektów
|
||||||
fringe1 = fringe.Fringe([])
|
|
||||||
map1 = map.Map([])
|
map1 = map.Map([])
|
||||||
map1.create_base_map()
|
map1.create_base_map()
|
||||||
amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
|
amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
|
||||||
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
|
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
|
||||||
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
|
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
|
||||||
station1 = station.Station(collected_plants_dict)
|
station1 = station.Station(collected_plants_dict)
|
||||||
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
|
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_SOUTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
|
||||||
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
|
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
run = True
|
run = True
|
||||||
@ -24,6 +23,9 @@ def main():
|
|||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
run = False
|
run = False
|
||||||
|
istate = graph.Istate(definitions.TRACTOR_DIRECTION_SOUTH, 0, 0)
|
||||||
|
istate1 = graph.Istate(None, 4, 4)
|
||||||
|
print(graph.graphsearch([], [], istate, graph.succ, istate1))
|
||||||
map1.draw_window(tractor1, tractor1_rect)
|
map1.draw_window(tractor1, tractor1_rect)
|
||||||
tractor1.tractor1_handle_movement(tractor1_rect)
|
tractor1.tractor1_handle_movement(tractor1_rect)
|
||||||
tractor1.do_work(map1, station1, tractor1_rect)
|
tractor1.do_work(map1, station1, tractor1_rect)
|
||||||
|
12
tractor.py
12
tractor.py
@ -172,6 +172,18 @@ class Tractor:
|
|||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
|
@staticmethod
|
||||||
|
def is_move_allowed_succ(node): #sprawdza czy dany ruch, który chce wykonać traktor jest możliwy, zwraca pozycje po wykonaniu ruchu, wersja node
|
||||||
|
if node.get_direction() == definitions.TRACTOR_DIRECTION_EAST and node.get_x() + definitions.BLOCK_SIZE < definitions.WIDTH:
|
||||||
|
return "x + 1"
|
||||||
|
elif node.get_direction() == definitions.TRACTOR_DIRECTION_NORTH and node.get_y() - definitions.BLOCK_SIZE >= 0:
|
||||||
|
return "y - 1"
|
||||||
|
elif node.get_direction() == definitions.TRACTOR_DIRECTION_SOUTH and node.get_y() + definitions.BLOCK_SIZE < definitions.HEIGHT:
|
||||||
|
return "y + 1"
|
||||||
|
elif node.get_direction() == definitions.TRACTOR_DIRECTION_WEST and node.get_x() - definitions.BLOCK_SIZE >= 0:
|
||||||
|
return "x - 1"
|
||||||
|
else:
|
||||||
|
return False
|
||||||
def tractor1_handle_movement(self, tractor1_rect): #odpowiada za poruszanie się traktora po mapie
|
def tractor1_handle_movement(self, tractor1_rect): #odpowiada za poruszanie się traktora po mapie
|
||||||
loop = True
|
loop = True
|
||||||
while loop and self.get_fuel() > 0:
|
while loop and self.get_fuel() > 0:
|
||||||
|
Loading…
Reference in New Issue
Block a user