zwraca ruchy

This commit is contained in:
Tomasz Adamczyk 2021-04-10 13:42:32 +02:00
parent 7baf7dadb3
commit 58949ff985
6 changed files with 67 additions and 40 deletions

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@ -30,7 +30,7 @@ FARMLAND_DRY = pygame.image.load(os.path.join('resources', 'farmland_dry.png'))
FARMLAND_DRY = pygame.transform.scale(FARMLAND_DRY, (BLOCK_SIZE, BLOCK_SIZE)) FARMLAND_DRY = pygame.transform.scale(FARMLAND_DRY, (BLOCK_SIZE, BLOCK_SIZE))
FARMLAND_WET = pygame.image.load(os.path.join('resources', 'farmland_wet.png')) FARMLAND_WET = pygame.image.load(os.path.join('resources', 'farmland_wet.png'))
FARMLAND_WET = pygame.transform.scale(FARMLAND_WET, (BLOCK_SIZE, BLOCK_SIZE)) FARMLAND_WET = pygame.transform.scale(FARMLAND_WET, (BLOCK_SIZE, BLOCK_SIZE))
FPS = 20 FPS = 1
POTATOES_GROW_TIME = 5 POTATOES_GROW_TIME = 5
POTATOES_MAXIMUM_STATE = POTATOES_GROW_TIME * 3 + 1 POTATOES_MAXIMUM_STATE = POTATOES_GROW_TIME * 3 + 1
POTATOES_STAGE_0 = pygame.image.load(os.path.join('resources', 'potatoes_stage_0.png')) POTATOES_STAGE_0 = pygame.image.load(os.path.join('resources', 'potatoes_stage_0.png'))

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@ -60,6 +60,13 @@ def goal_test(elem, goaltest):
return True return True
else: else:
return False return False
def print_moves(elem, explored):
moves_list = []
while (elem.get_parent() != None):
moves_list.append(elem.get_action())
elem = elem.get_parent()
moves_list.reverse()
return moves_list
def succ(elem): def succ(elem):
actions_list = [] actions_list = []
temp = copy.copy(elem.get_direction()) temp = copy.copy(elem.get_direction())
@ -74,14 +81,18 @@ def succ(elem):
else: else:
temp = temp + 1 temp = temp + 1
actions_list.append(("rotate_right", (temp, elem.get_x(), elem.get_y()))) actions_list.append(("rotate_right", (temp, elem.get_x(), elem.get_y())))
temp_move_south = elem.get_y() + 1
temp_move_west = elem.get_x() - 1
temp_move_east = elem.get_x() + 1
temp_move_north = elem.get_y() - 1
if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1": if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1":
actions_list.append(("move", (elem.get_direction(), elem.set_x(elem.get_x() + 1), elem.get_y()))) actions_list.append(("move", (elem.get_direction(), temp_move_east, elem.get_y())))
elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1": elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1":
actions_list.append(("move", (elem.get_direction(), elem.get_x(), elem.set_y(elem.get_y() - 1)))) actions_list.append(("move", (elem.get_direction(), elem.get_x(), temp_move_north)))
elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1": elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1":
actions_list.append(("move", (elem.get_direction(), elem.get_x(), elem.set_y(elem.get_y() + 1)))) actions_list.append(("move", (elem.get_direction(), elem.get_x(), temp_move_south)))
elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1": elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1":
actions_list.append(("move", (elem.get_direction(), elem.set_x(elem.get_x() - 1), elem.get_y()))) actions_list.append(("move", (elem.get_direction(), temp_move_west, elem.get_y())))
return actions_list return actions_list
def graphsearch(fringe, explored, istate, succ, goaltest): def graphsearch(fringe, explored, istate, succ, goaltest):
node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) #może None coś nie gra node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) #może None coś nie gra
@ -94,15 +105,35 @@ def graphsearch(fringe, explored, istate, succ, goaltest):
elem = fringe.pop(0) elem = fringe.pop(0)
temp = copy.copy(elem) #żeby explored w for succ() nie zmieniało temp = copy.copy(elem) #żeby explored w for succ() nie zmieniało
if goal_test(elem, goaltest) is True: if goal_test(elem, goaltest) is True:
return explored # for x in fringe:
# print("action: " + str(x.get_action()))
# print("direction: " + str(x.get_direction()))
# print("parent: " + str(x.get_parent()))
# print("node: " + str(x))
# print("x: " + str(x.get_x()))
# print("y: " + str(x.get_y()))
# for x in explored:
# print("action ex: " + str(x.get_action()))
# print("direction ex: " + str(x.get_direction()))
# print("parent ex: " + str(x.get_parent()))
# print("node ex: " + str(x))
# print("x ex: " + str(x.get_x()))
# print("y ex: " + str(x.get_y()))
return print_moves(elem, explored)
explored.append(elem) explored.append(elem)
for (action, state) in succ(temp): for (action, state) in succ(temp):
if state not in fringe and state not in explored: fringe_tuple = []
explored_tuple = []
for x in fringe:
fringe_tuple.append((x.get_direction(), x.get_x(), x.get_y()))
for x in explored:
explored_tuple.append((x.get_direction(), x.get_x(), x.get_y()))
if state not in fringe_tuple and state not in explored_tuple:
x = Node(action, state[0], elem, state[1], state[2]) x = Node(action, state[0], elem, state[1], state[2])
print(state[0]) # print(x.get_action())
print(state[1]) # print(state[0])
print(state[2]) # print(state[1])
print(x.get_action()) # print(state[2])
#print(x.get_direction()) # print(x.get_direction())
#print(x.get_parent()) # print(x.get_parent())
fringe.append(x) fringe.append(x)

6
py.py
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@ -14,7 +14,7 @@ def main():
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0} collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER} fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
station1 = station.Station(collected_plants_dict) station1 = station.Station(collected_plants_dict)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_EAST, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0) tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_SOUTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE) tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock() clock = pygame.time.Clock()
run = True run = True
@ -23,8 +23,8 @@ def main():
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
run = False run = False
istate = graph.Istate(definitions.TRACTOR_DIRECTION_EAST, 0, 0) istate = graph.Istate(definitions.TRACTOR_DIRECTION_SOUTH, 0, 0)
istate1 = graph.Istate(None, 4, 4) istate1 = graph.Istate(None, 4, 6)
print(graph.graphsearch([], [], istate, graph.succ, istate1)) print(graph.graphsearch([], [], istate, graph.succ, istate1))
map1.draw_window(tractor1, tractor1_rect) map1.draw_window(tractor1, tractor1_rect)
tractor1.tractor1_handle_movement(tractor1_rect) tractor1.tractor1_handle_movement(tractor1_rect)