debugowanie

This commit is contained in:
Tomasz Adamczyk 2021-04-10 11:08:17 +02:00
parent 32d7317af5
commit 7baf7dadb3
4 changed files with 65 additions and 37 deletions

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@ -1,3 +1,4 @@
import copy
import tractor import tractor
class Node: class Node:
def __init__(self, action, direction, parent, x, y): def __init__(self, action, direction, parent, x, y):
@ -61,19 +62,29 @@ def goal_test(elem, goaltest):
return False return False
def succ(elem): def succ(elem):
actions_list = [] actions_list = []
actions_list.append(("rotate_left", (elem.get_x(), elem.get_y()))) temp = copy.copy(elem.get_direction())
actions_list.append(("rotate_right", (elem.get_x(), elem.get_y()))) if temp == 1:
temp = 4
else:
temp = temp - 1
actions_list.append(("rotate_left", (temp, elem.get_x(), elem.get_y())))
temp = copy.copy(elem.get_direction())
if temp == 4:
temp = 1
else:
temp = temp + 1
actions_list.append(("rotate_right", (temp, elem.get_x(), elem.get_y())))
if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1": if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1":
actions_list.append(("move", (elem.set_x(elem.get_x() + 1), elem.get_y()))) actions_list.append(("move", (elem.get_direction(), elem.set_x(elem.get_x() + 1), elem.get_y())))
elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1": elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1":
actions_list.append(("move", (elem.get_x(), elem.set_y(elem.get_y() - 1)))) actions_list.append(("move", (elem.get_direction(), elem.get_x(), elem.set_y(elem.get_y() - 1))))
elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1": elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1":
actions_list.append(("move", (elem.set_x(elem.get_x()), elem.set_y(elem.get_y() + 1)))) actions_list.append(("move", (elem.get_direction(), elem.get_x(), elem.set_y(elem.get_y() + 1))))
elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1": elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1":
actions_list.append(("move", (elem.set_x(elem.get_x() - 1), elem.get_y()))) actions_list.append(("move", (elem.get_direction(), elem.set_x(elem.get_x() - 1), elem.get_y())))
return actions_list return actions_list
def graphsearch(fringe, explored, istate, succ, goaltest): def graphsearch(fringe, explored, istate, succ, goaltest):
node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) #może None coś nie gra
#fringe.add_to_fringe(node) #fringe.add_to_fringe(node)
fringe.append(node) fringe.append(node)
while True: while True:
@ -81,16 +92,17 @@ def graphsearch(fringe, explored, istate, succ, goaltest):
return False return False
#elem = fringe.get_element_from_fringe_pop() #elem = fringe.get_element_from_fringe_pop()
elem = fringe.pop(0) elem = fringe.pop(0)
temp = copy.copy(elem) #żeby explored w for succ() nie zmieniało
if goal_test(elem, goaltest) is True: if goal_test(elem, goaltest) is True:
return explored return explored
explored.append(elem) explored.append(elem)
for (action, state) in succ(elem): for (action, state) in succ(temp):
if state not in fringe and state not in explored: if state not in fringe and state not in explored:
x = Node(action, elem.get_direction(), elem, state[0], state[1]) x = Node(action, state[0], elem, state[1], state[2])
print(state[0]) print(state[0])
print(state[1]) print(state[1])
print(state[2])
print(x.get_action()) print(x.get_action())
print(x.get_direction()) #print(x.get_direction())
print(x.get_parent()) #print(x.get_parent())
fringe.append(x) fringe.append(x)

4
py.py
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@ -14,7 +14,7 @@ def main():
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0} collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER} fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
station1 = station.Station(collected_plants_dict) station1 = station.Station(collected_plants_dict)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_SOUTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0) tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_EAST, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE) tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock() clock = pygame.time.Clock()
run = True run = True
@ -23,7 +23,7 @@ def main():
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
run = False run = False
istate = graph.Istate(definitions.TRACTOR_DIRECTION_SOUTH, 0, 0) istate = graph.Istate(definitions.TRACTOR_DIRECTION_EAST, 0, 0)
istate1 = graph.Istate(None, 4, 4) istate1 = graph.Istate(None, 4, 4)
print(graph.graphsearch([], [], istate, graph.succ, istate1)) print(graph.graphsearch([], [], istate, graph.succ, istate1))
map1.draw_window(tractor1, tractor1_rect) map1.draw_window(tractor1, tractor1_rect)