emil merguj
This commit is contained in:
parent
c673c5b201
commit
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@ -4,9 +4,8 @@
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<list default="true" id="56453584-72bd-49f4-a39c-fccf91ab20c6" name="Default Changelist" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/definitions.py" beforeDir="false" afterPath="$PROJECT_DIR$/definitions.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/plant.py" beforeDir="false" afterPath="$PROJECT_DIR$/plant.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/py.py" beforeDir="false" afterPath="$PROJECT_DIR$/py.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/soil.py" beforeDir="false" afterPath="$PROJECT_DIR$/soil.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/resources/tractor.png" beforeDir="false" afterPath="$PROJECT_DIR$/resources/tractor.png" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -82,7 +81,7 @@
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<workItem from="1615670854240" duration="68000" />
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<workItem from="1616276134469" duration="1463000" />
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</task>
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<servers />
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</component>
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@ -90,22 +89,22 @@
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<option name="version" value="1" />
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</component>
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<component name="WindowStateProjectService">
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<state width="1879" height="295" key="GridCell.Tab.0.bottom" timestamp="1616330562501">
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@ -128,6 +127,6 @@
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<state x="0" y="0" key="com.intellij.ide.util.TipDialog/0.0.1920.1080@0.0.1920.1080" timestamp="1616327335999" />
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</component>
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1616330562494" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1616331755279" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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</component>
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</project>
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@ -1,5 +1,8 @@
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import os
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import pygame
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BLOCK_SIZE = 100
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DIRT = pygame.image.load(os.path.join('resources', 'dirt.png'))
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DIRT = pygame.transform.scale(DIRT, (BLOCK_SIZE, BLOCK_SIZE))
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FPS = 1
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MAXIMUM_WATER_LEVEL = 100
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WHITE = ((255, 255, 255))
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@ -10,4 +13,6 @@ TRACTOR_WIDTH, TRACTOR_HEIGHT = 100, 100
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TRACTOR = pygame.transform.scale(TRACTOR, (TRACTOR_WIDTH, TRACTOR_HEIGHT))
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VEL = 100
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WHEAT_MAXIMUM_STATE = 5
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WHEAT_REQUIRED_WATER_LEVEL = 40
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WHEAT_REQUIRED_WATER_LEVEL = 40
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FARMLAND = pygame.image.load(os.path.join('resources', 'farmland.png'))
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FARMLAND = pygame.transform.scale(DIRT, (BLOCK_SIZE, BLOCK_SIZE))
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42
py.py
42
py.py
@ -6,8 +6,23 @@ import random
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import soil
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import tractor
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pygame.display.set_caption("Smart Tractor")
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map_field = []
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map_field_type = []
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def create_base_map():
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for i in range(10):
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temp_map_field = []
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temp_map_field_type = []
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map_field.append(temp_map_field)
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map_field_type.append(temp_map_field_type)
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for j in range(10):
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temp_map_field.append(pygame.Rect(i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE, definitions.BLOCK_SIZE, definitions.BLOCK_SIZE))
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temp_map_field_type.append(definitions.DIRT)
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def fill_map():
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for i in range(10):
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for j in range(10):
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definitions.WIN.blit(map_field_type[i][j], (map_field[i][j].x, map_field[i][j].y))
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def draw_window(tractor1_rectangle):
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definitions.WIN.fill(definitions.WHITE)
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fill_map()
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definitions.WIN.blit(definitions.TRACTOR, (tractor1_rectangle.x, tractor1_rectangle.y))
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pygame.display.update()
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def is_move_allowed(move, tractor1_rectangle):
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@ -40,18 +55,19 @@ def tractor1_handle_movement(tractor1, tractor1_rectangle):
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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def main():
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fields = []
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a = 0
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b = 0
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for i in range(100):
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plant1 = plant.Plant(1, definitions.WHEAT_MAXIMUM_STATE, "Wheat", "None", definitions.WHEAT_REQUIRED_WATER_LEVEL)
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soil1 = soil.Soil(True, definitions.MAXIMUM_WATER_LEVEL)
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if (a > definitions.WIDTH - definitions.VEL):
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a = 0
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b = b + definitions.VEL
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field1 = field.Field(a, b, plant1, soil1)
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a = a + definitions.VEL;
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fields.append(field1)
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# fields = []
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# a = 0
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# b = 0
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# for i in range(100):
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# plant1 = plant.Plant(1, definitions.WHEAT_MAXIMUM_STATE, "Wheat", "None", definitions.WHEAT_REQUIRED_WATER_LEVEL)
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# soil1 = soil.Soil(True, definitions.MAXIMUM_WATER_LEVEL)
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# if (a > definitions.WIDTH - definitions.VEL):
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# a = 0
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# b = b + definitions.VEL
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# field1 = field.Field(a, b, plant1, soil1)
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# a = a + definitions.VEL;
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# fields.append(field1)
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create_base_map()
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tractor1 = tractor.Tractor(400, 400)
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tractor1_rectangle = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.TRACTOR_WIDTH, definitions.TRACTOR_HEIGHT)
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clock = pygame.time.Clock()
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resources/dirt.png
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resources/dirt.png
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After Width: | Height: | Size: 266 B |
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resources/farmland.png
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resources/farmland.png
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After Width: | Height: | Size: 258 B |
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resources/farmland_moist.png
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resources/farmland_moist.png
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After Width: | Height: | Size: 610 B |
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Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 1.3 KiB |
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