AI_PRO/FindPath.py

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Python
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from constants import *
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from queue import Queue
class Node:
def __init__(self, parent: (int, int), index: (int, int)):
self.__index = index
self.__parent = parent
def get_index(self):
return self.__index
def get_parent(self):
return self.__parent
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def whichStateLookingFor(tractor, TillageUnit):
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searching_field = "toPlow"
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if tractor.header and tractor.hitch == "Crop Trailer":
searching_field = "toCut"
elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Nothing":
searching_field = "toPlow"
elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Water":
searching_field = "toWater"
elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Seeds":
searching_field = "toSeed"
elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Fertilizer":
searching_field = "toFertilize"
return searching_field
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def nearestLookingField(board, tractor, TillageUnit):
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horizontal_tiles_number = int(HORIZONTAL_TILES_NUMBER)
vertical_tiles_number = int(VERTICAL_TILES_NUMBER)
print(horizontal_tiles_number, vertical_tiles_number)
a = input()
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end_horizontal_index = 0
end_vertical_index = 0
searching_field = whichStateLookingFor(tractor, TillageUnit)
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for i in range(horizontal_tiles_number):
for j in range(vertical_tiles_number):
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field = board[i][j]
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if searching_field == field.state:
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end_horizontal_index = field.horizontal_index
end_vertical_index = field.vertical_index
break
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return end_horizontal_index, end_vertical_index
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def graphsearch(tractor, board, TillageUnit, fringe: Queue, explored):
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start_horizontal_index = tractor.horizontal_index
start_vertical_index = tractor.vertical_index
start_state = (start_horizontal_index, start_vertical_index)
end_state = nearestLookingField(board, tractor, TillageUnit)
print(start_state)
print(end_state)
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fringe.put(start_state)
while True:
if fringe.empty():
return False
elem = fringe.get()
if goaltest(elem, end_state):
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break
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#TODO
#return droga ktora musi pokonac traktor
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else:
explored.append(elem)
elem = succ(start_state, end_state, tractor)
fringe.put(elem)
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def goaltest(elem, end_state):
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print('element:', elem, 'state:', end_state)
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if elem == end_state:
return True
else:
return False
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def succ(start_state, end_state, tractor):
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print(tractor.horizontal_index, ' ', tractor.vertical_index)
a = input()
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if start_state[1] < end_state[1]:
if tractor.direction == "RIGHT":
tractor.drive()
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print("przesunalem sie w prawo")
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else:
tractor.direction = "RIGHT"
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elif start_state[1] > end_state[1]:
if tractor.direction == "LEFT":
tractor.drive()
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print("przesunalem sie w lewo")
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else:
tractor.direction = "LEFT"
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elif start_state[0] < end_state[0]:
if tractor.direction == "DOWN":
tractor.drive()
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print("przesunalem sie w dol")
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else:
tractor.direction = "DOWN"
elif start_state[0] > end_state[0]:
if tractor.direction == "UP":
tractor.drive()
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print("przesunalem sie w gore")
else:
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tractor.direction = "UP"
else:
return tractor.horizontal_index, tractor.horizontal_index