AI_PRO/Main/main.py

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import pygame
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# wersja 1.05
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from Main import Board, driving, drawUI
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from Main.Tractor import Tractor
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from Main.constants import *
pygame.init()
display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL))
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pygame.display.set_caption('Tractor')
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working = True
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cruiseControl = True
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horizontal_change = 0
vertical_change = 0
board = Board.generate()
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tractor = Tractor(horizontal_index=0, vertical_index=0, hitch="nothing", header=False, fuel_tank=100)
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clock = pygame.time.Clock()
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while working:
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for event in pygame.event.get():
if event.type == pygame.QUIT:
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working = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field.state = 4
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horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
tractor.vertical_index, horizontal_change,
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vertical_change)
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tractor.horizontal_index += horizontal_change
tractor.vertical_index += vertical_change
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horizontal_change, vertical_change = driving.cruiseControl(cruiseControl, horizontal_change, vertical_change,
tractor.horizontal_index, tractor.vertical_index)
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drawUI.drawUI(board, display, tractor.horizontal_index, tractor.vertical_index)
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clock.tick(FPS)
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print(tractor.horizontal_index + horizontal_change, " ", tractor.vertical_index + vertical_change)
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print(horizontal_change, " ", vertical_change)
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pygame.quit()
quit()