v 1.23
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22
Tractor.py
22
Tractor.py
@ -15,9 +15,8 @@ class Tractor:
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def horizontal_index(self):
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return self.__horizontal_index
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@horizontal_index.setter
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def horizontal_index(self, horizontal_index):
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if self.__horizontal_index > 1 or self.__horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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def __horizontal_index(self, horizontal_index):
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if 1 <= horizontal_index < HORIZONTAL_TILES_NUMBER:
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if self.__engineWorking:
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self.__horizontal_index = horizontal_index
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@ -25,9 +24,8 @@ class Tractor:
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def vertical_index(self):
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return self.__vertical_index
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@vertical_index.setter
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def vertical_index(self, vertical_index):
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if self.__vertical_index > 1 or self.__vertical_index < VERTICAL_TILES_NUMBER - 1:
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def __vertical_index(self, vertical_index):
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if 1 <= self.__vertical_index < VERTICAL_TILES_NUMBER-1:
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if self.__engineWorking:
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self.__vertical_index = vertical_index
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@ -78,3 +76,15 @@ class Tractor:
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def turnOffEngine(self):
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self.__engineWorking = False
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def turn(self, direction):
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if direction == "UP" and self.vertical_index > 0:
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self.__vertical_index += -1
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elif direction == "DOWN" and self.vertical_index < VERTICAL_TILES_NUMBER-1:
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self.__vertical_index += 1
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elif direction == "RIGHT" and self.horizontal_index < HORIZONTAL_TILES_NUMBER-1:
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self.__horizontal_index += 1
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elif direction == "LEFT" and self.horizontal_index > 0:
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self.__horizontal_index += -1
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@ -27,7 +27,7 @@ def drawInfo(display, tractor, tillageUnit, field):
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textsurface = myfont.render(text, False, (0, 0, 0))
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display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 150)))
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text = f"Current field: {field.state}"
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text = f"Current field: {field.state, field.horizontal/100, field.vertical/100}"
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textsurface = myfont.render(text, False, (0, 0, 0))
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display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 100)))
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37
driving.py
37
driving.py
@ -2,34 +2,27 @@ from Main.drawUI import *
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import pygame
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def cruiseControl(cruiseControl, horizontal_change, vertical_change, tractor):
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def cruiseControl(tractor, direction, cruiseControl):
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if cruiseControl == False or tractor.engineWorking == False:
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horizontal_change = 0
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vertical_change = 0
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if tractor.horizontal_index <= 0 or tractor.horizontal_index >= HORIZONTAL_TILES_NUMBER - 1:
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horizontal_change = 0
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if tractor.vertical_index <= 0 or tractor.vertical_index >= VERTICAL_TILES_NUMBER - 1:
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vertical_change = 0
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return horizontal_change, vertical_change
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direction = "STOP"
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return direction
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def manualTurning(event, tractor_horizontal_index, tractor_vertical_index, horizontal_change, vertical_change):
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def manualTurning(event, tractor):
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direction = "NONE"
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT and tractor.horizontal_index > 0:
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direction = "LEFT"
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elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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direction = "RIGHT"
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elif event.key == pygame.K_UP and tractor.vertical_index > 0:
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direction = "UP"
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elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
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direction = "DOWN"
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if event.key == pygame.K_LEFT and tractor_horizontal_index > 0:
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vertical_change = 0
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horizontal_change = -1
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elif event.key == pygame.K_RIGHT and tractor_horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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horizontal_change = 1
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vertical_change = 0
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elif event.key == pygame.K_UP and tractor_vertical_index > 0:
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vertical_change = -1
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horizontal_change = 0
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elif event.key == pygame.K_DOWN and tractor_vertical_index < VERTICAL_TILES_NUMBER - 1:
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vertical_change = 1
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horizontal_change = 0
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tractor.turn(direction)
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return horizontal_change, vertical_change
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return direction
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def getDirection(horizontal_change, vertical_change):
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46
main.py
46
main.py
@ -1,6 +1,5 @@
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import pygame
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# wersja 1.05
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from pygame import sysfont
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from Main import Board, driving, drawUI
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from Main.Tractor import Tractor
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@ -14,12 +13,16 @@ display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICA
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pygame.display.set_caption('Tractor')
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working = True
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cruiseControl = False
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cruiseControl = True
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autoAction = True
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autonomousDrive = False
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lastDirection = "RIGHT"
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horizontal_change = 0
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horizontal_change = 1
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vertical_change = 0
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direction = "RIGHT"
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hitchCounter = 0
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loadCounter = 0
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@ -56,7 +59,7 @@ while working:
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else:
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tractor.header = True
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if event.key == pygame.K_e:
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loadCounter = (loadCounter+1)%4
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loadCounter = (loadCounter + 1) % 4
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if loadCounter == 0:
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tillageUnit.load = "Nothing"
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elif loadCounter == 1:
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@ -66,34 +69,39 @@ while working:
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elif loadCounter == 3:
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tillageUnit.load = "Fertilizer"
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direction = driving.manualTurning(event, tractor)
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if direction == lastDirection:
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tractor.turn(driving.cruiseControl(tractor, direction, cruiseControl))
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horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
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tractor.vertical_index, horizontal_change,
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vertical_change)
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tractor.horizontal_index += horizontal_change
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tractor.vertical_index += vertical_change
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horizontal_change, vertical_change = driving.cruiseControl(cruiseControl, horizontal_change, vertical_change,
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tractor)
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direction = driving.getDirection(horizontal_change, vertical_change)
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print(tractor.horizontal_index, " ", tractor.vertical_index)
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field = board[tractor.horizontal_index][tractor.vertical_index]
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if autoAction:
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field.state = action(field, tractor, tillageUnit)
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if direction != "STOP":
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lastDirection = direction
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drawUI.drawUI(board, display, tractor, direction, tillageUnit, field)
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else:
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drawUI.drawUI(board, display, tractor, lastDirection, tillageUnit, field)
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if autonomousDrive:
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if vertical_change == 1:
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vertical_change = 0
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if tractor.vertical_index % 2 == 0:
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horizontal_change = 1
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else:
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horizontal_change = -1
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elif tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
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vertical_change = 1
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elif tractor.horizontal_index == 0 and tractor.vertical_index != 0:
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vertical_change = 1
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clock.tick(FPS)
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tractor.reduce_fuel()
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print(tractor.fuel_tank)
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print(tractor.horizontal_index + horizontal_change, " ", tractor.vertical_index + vertical_change)
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print(horizontal_change, " ", vertical_change)
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pygame.quit()
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quit()
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