This commit is contained in:
secret_dude 2021-03-29 21:14:07 +02:00
parent b32d77fe3f
commit 19e42bbdf9

View File

@ -5,12 +5,12 @@ import pygame
def drawUI(board, display, tractor, direction, tillageUnit, field): def drawUI(board, display, tractor, direction, tillageUnit, field):
display.fill(WHITE) for i in range(1, 11):
makeField(board, display) display.fill(WHITE)
drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction) makeField(board, display)
drawInfo(display, tractor, tillageUnit, field) drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i)
drawInfo(display, tractor, tillageUnit, field)
pygame.display.update() pygame.display.update()
def drawInfo(display, tractor, tillageUnit, field): def drawInfo(display, tractor, tillageUnit, field):
@ -54,14 +54,21 @@ def makeField(board, screen: pygame.Surface):
screen.blit(do_zebrania, do_zebrania_rect) screen.blit(do_zebrania, do_zebrania_rect)
def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction): def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i):
tractor_pic = tractor_up
horizontal = tractor_horizontal_index * TILE_SIZE
vertical = tractor_vertical_index * TILE_SIZE
if direction == "UP": if direction == "UP":
screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE)) tractor_pic = tractor_up
elif direction == "DOWN": vertical = vertical + (TILE_SIZE / i)
screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE)) if direction == "DOWN":
elif direction == "LEFT": tractor_pic = tractor_down
screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE)) vertical = vertical - (TILE_SIZE / i)
elif direction == "RIGHT": if direction == "LEFT":
screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE)) tractor_pic = tractor_left
else: horizontal = horizontal + (TILE_SIZE/i)
screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE)) if direction == "RIGHT":
tractor_pic = tractor_right
horizontal = horizontal - (TILE_SIZE/i)
screen.blit(tractor_pic, (horizontal, vertical))