Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
41272aea6e
2
.idea/.gitignore
vendored
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2
.idea/.gitignore
vendored
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@ -0,0 +1,2 @@
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# Default ignored files
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/workspace.xml
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8
.idea/AI_PRO2.iml
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8
.idea/AI_PRO2.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="jdk" jdkName="Python 3.8 (AI_Tractor)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8 (AI_Tractor)" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/AI_PRO2.iml" filepath="$PROJECT_DIR$/.idea/AI_PRO2.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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35
drawUI.py
35
drawUI.py
@ -5,11 +5,11 @@ import pygame
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def drawUI(board, display, tractor, direction, tillageUnit, field):
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for i in range(1, 21):
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display.fill(WHITE)
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makeField(board, display)
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drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction)
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drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i)
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drawInfo(display, tractor, tillageUnit, field)
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pygame.display.update()
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@ -57,14 +57,25 @@ def makeField(board, screen: pygame.Surface):
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screen.blit(to_fertilizer, to_fertilizer_rect)
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def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction):
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def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i):
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tractor_pic = tractor_up
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horizontal = tractor_horizontal_index * TILE_SIZE
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vertical = tractor_vertical_index * TILE_SIZE
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i = i/10
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if direction == "UP":
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screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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elif direction == "DOWN":
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screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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elif direction == "LEFT":
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screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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elif direction == "RIGHT":
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screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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else:
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screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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tractor_pic = tractor_up
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vertical = vertical + (TILE_SIZE * i)
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if direction == "DOWN":
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tractor_pic = tractor_down
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vertical = vertical - (TILE_SIZE * i)
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if direction == "LEFT":
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tractor_pic = tractor_left
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horizontal = horizontal + (TILE_SIZE * i)
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if direction == "RIGHT":
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tractor_pic = tractor_right
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horizontal = horizontal - (TILE_SIZE * i)
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screen.blit(tractor_pic, (horizontal, vertical))
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