v. 1.10
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91106af2a8
commit
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2
Field.py
2
Field.py
@ -10,5 +10,5 @@ class Field:
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@state.setter
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@state.setter
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def state(self, state):
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def state(self, state):
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if state == 0 or state == 1 or state == 2 or state == 3 or state == 4:
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if state == "toPlow" or state == "toWater" or state == "toSeed" or state == "toFertilize" or state == "toCut":
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self.__state = state
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self.__state = state
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@ -2,7 +2,6 @@ from Main import TractorLoad
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def action(field, tractor):
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def action(field, tractor):
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if tractor.header and tractor.hitch == "Crop Trailer":
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if tractor.header and tractor.hitch == "Crop Trailer":
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return "toPlow"
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return "toPlow"
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@ -17,5 +16,3 @@ def action(field, tractor):
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elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "None":
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elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "None":
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return "toFertilize"
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return "toFertilize"
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8
main.py
8
main.py
@ -33,7 +33,13 @@ while working:
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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if event.key == pygame.K_SPACE:
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field = action(field, tractor)
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print(action(field, tractor))
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field.state = action(field, tractor)
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#print(field.state)
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if event.key == pygame.K_q:
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tractor.hitch = "Crop Trailer"
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if event.key == pygame.K_w:
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tractor.header = True
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horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
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horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
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tractor.vertical_index, horizontal_change,
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tractor.vertical_index, horizontal_change,
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vertical_change)
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vertical_change)
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