V1.34
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e2c69cd3b9
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@ -1,4 +1,3 @@
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from TractorLoad import TillageUnit
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from TractorLoad import TillageUnit
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@ -18,19 +17,20 @@ def action(field, tractor):
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elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Fertilizer" and field.state == "toFertilize":
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elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Fertilizer" and field.state == "toFertilize":
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return "toCut"
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return "toCut"
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def chooseToolset(tractor, tillageUnit, set):
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def chooseToolset(tractor, tillageUnit, set):
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if set == 0:
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if set == 0:
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tractor.hitch = tillageUnit
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tractor.hitch = tillageUnit
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tractor.hitch.load = "Nothing"
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tractor.hitch.load = "Nothing"
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if set == 1:
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if set == 1:
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tractor.hitch = tillageUnit
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tractor.hitch = tillageUnit
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tractor.hitch.load = "Fertilizer"
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tractor.hitch.load = "Water"
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if set == 2:
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if set == 2:
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tractor.hitch = tillageUnit
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tractor.hitch = tillageUnit
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tractor.hitch.load = "Seeds"
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tractor.hitch.load = "Seeds"
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if set == 3:
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if set == 3:
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tractor.hitch = tillageUnit
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tractor.hitch = tillageUnit
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tractor.hitch.load = "Water"
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tractor.hitch.load = "Fertilizer"
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if set == 4:
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if set == 4:
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tractor.header = True
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tractor.header = True
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tractor.hitch = "Crop Trailer"
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tractor.hitch = "Crop Trailer"
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43
drawUI.py
43
drawUI.py
@ -5,12 +5,12 @@ import pygame
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def drawUI(board, display, tractor, direction, tillageUnit, field):
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def drawUI(board, display, tractor, direction, tillageUnit, field):
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display.fill(WHITE)
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for i in range(1, 11):
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makeField(board, display)
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display.fill(WHITE)
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drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction)
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makeField(board, display)
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drawInfo(display, tractor, tillageUnit, field)
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drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i)
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drawInfo(display, tractor, tillageUnit, field)
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pygame.display.update()
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pygame.display.update()
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def drawInfo(display, tractor, tillageUnit, field):
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def drawInfo(display, tractor, tillageUnit, field):
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@ -57,14 +57,25 @@ def makeField(board, screen: pygame.Surface):
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screen.blit(to_fertilizer, to_fertilizer_rect)
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screen.blit(to_fertilizer, to_fertilizer_rect)
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def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction):
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def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i):
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tractor_pic = tractor_up
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horizontal = tractor_horizontal_index * TILE_SIZE
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vertical = tractor_vertical_index * TILE_SIZE
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i = i/10
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if direction == "UP":
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if direction == "UP":
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screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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tractor_pic = tractor_up
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elif direction == "DOWN":
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vertical = vertical - (TILE_SIZE * i)
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screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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if direction == "DOWN":
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elif direction == "LEFT":
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tractor_pic = tractor_down
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screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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vertical = vertical + (TILE_SIZE * i)
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elif direction == "RIGHT":
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if direction == "LEFT":
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screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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tractor_pic = tractor_left
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else:
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horizontal = horizontal - (TILE_SIZE * i)
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screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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if direction == "RIGHT":
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tractor_pic = tractor_right
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horizontal = horizontal + (TILE_SIZE * i)
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screen.blit(tractor_pic, (horizontal, vertical))
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