GRK/dependencies/physx-4.1/source/physx/src/NpPhysics.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_PHYSICS
#define PX_PHYSICS_NP_PHYSICS
#include "PxPhysics.h"
#include "PsUserAllocated.h"
#include "GuMeshFactory.h"
#include "NpMaterial.h"
#include "NpPhysicsInsertionCallback.h"
#include "NpMaterialManager.h"
#include "ScPhysics.h"
#include "PsHashSet.h"
#include "PsHashMap.h"
#ifdef LINUX
#include <string.h>
#endif
#if PX_SUPPORT_GPU_PHYSX
#include "device/PhysXIndicator.h"
#endif
#include "PsPvd.h"
namespace physx
{
#if PX_SUPPORT_PVD
namespace Vd
{
class PvdPhysicsClient;
}
#endif
struct NpMaterialIndexTranslator
{
NpMaterialIndexTranslator() : indicesNeedTranslation(false) {}
Ps::HashMap<PxU16, PxU16> map;
bool indicesNeedTranslation;
};
class NpScene;
struct PxvOffsetTable;
#if PX_VC
#pragma warning(push)
#pragma warning(disable:4996) // We have to implement deprecated member functions, do not warn.
#endif
class NpPhysics : public PxPhysics, public Ps::UserAllocated
{
NpPhysics& operator=(const NpPhysics&);
NpPhysics(const NpPhysics &);
struct NpDelListenerEntry : public UserAllocated
{
NpDelListenerEntry(const PxDeletionEventFlags& de, bool restrictedObjSet)
: flags(de)
, restrictedObjectSet(restrictedObjSet)
{
}
Ps::HashSet<const PxBase*> registeredObjects; // specifically registered objects for deletion events
PxDeletionEventFlags flags;
bool restrictedObjectSet;
};
NpPhysics( const PxTolerancesScale& scale,
const PxvOffsetTable& pxvOffsetTable,
bool trackOutstandingAllocations,
physx::pvdsdk::PsPvd* pvd);
virtual ~NpPhysics();
public:
static NpPhysics* createInstance( PxU32 version,
PxFoundation& foundation,
const PxTolerancesScale& scale,
bool trackOutstandingAllocations,
physx::pvdsdk::PsPvd* pvd);
static PxU32 releaseInstance();
static NpPhysics& getInstance() { return *mInstance; }
virtual void release();
virtual PxScene* createScene(const PxSceneDesc&);
void releaseSceneInternal(PxScene&);
virtual PxU32 getNbScenes() const;
virtual PxU32 getScenes(PxScene** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxRigidStatic* createRigidStatic(const PxTransform&);
virtual PxRigidDynamic* createRigidDynamic(const PxTransform&);
virtual PxArticulation* createArticulation();
virtual PxArticulationReducedCoordinate* createArticulationReducedCoordinate();
virtual PxConstraint* createConstraint(PxRigidActor* actor0, PxRigidActor* actor1, PxConstraintConnector& connector, const PxConstraintShaderTable& shaders, PxU32 dataSize);
virtual PxAggregate* createAggregate(PxU32 maxSize, bool selfCollision);
virtual PxShape* createShape(const PxGeometry&, PxMaterial*const *, PxU16, bool, PxShapeFlags shapeFlags);
virtual PxU32 getNbShapes() const;
virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
virtual PxMaterial* createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution);
virtual PxU32 getNbMaterials() const;
virtual PxU32 getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxTriangleMesh* createTriangleMesh(PxInputStream&);
virtual PxU32 getNbTriangleMeshes() const;
virtual PxU32 getTriangleMeshes(PxTriangleMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxHeightField* createHeightField(PxInputStream& stream);
virtual PxU32 getNbHeightFields() const;
virtual PxU32 getHeightFields(PxHeightField** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxConvexMesh* createConvexMesh(PxInputStream&);
virtual PxU32 getNbConvexMeshes() const;
virtual PxU32 getConvexMeshes(PxConvexMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxBVHStructure* createBVHStructure(PxInputStream&);
virtual PxU32 getNbBVHStructures() const;
virtual PxU32 getBVHStructures(PxBVHStructure** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
#if PX_SUPPORT_GPU_PHYSX
void registerPhysXIndicatorGpuClient();
void unregisterPhysXIndicatorGpuClient();
#else
PX_FORCE_INLINE void registerPhysXIndicatorGpuClient() {}
PX_FORCE_INLINE void unregisterPhysXIndicatorGpuClient() {}
#endif
virtual PxPruningStructure* createPruningStructure(PxRigidActor*const* actors, PxU32 nbActors);
virtual const PxTolerancesScale& getTolerancesScale() const;
virtual PxFoundation& getFoundation();
PX_INLINE NpScene* getScene(PxU32 i) const { return mSceneArray[i]; }
PX_INLINE PxU32 getNumScenes() const { return mSceneArray.size(); }
#if PX_CHECKED
static PX_INLINE void heightfieldsAreRegistered() { mHeightFieldsRegistered = true; }
#endif
virtual void registerDeletionListener(PxDeletionListener& observer, const PxDeletionEventFlags& deletionEvents, bool restrictedObjectSet);
virtual void unregisterDeletionListener(PxDeletionListener& observer);
virtual void registerDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount);
virtual void unregisterDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount);
void notifyDeletionListeners(const PxBase*, void* userData, PxDeletionEventFlag::Enum deletionEvent);
PX_FORCE_INLINE void notifyDeletionListenersUserRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eUSER_RELEASE); }
PX_FORCE_INLINE void notifyDeletionListenersMemRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eMEMORY_RELEASE); }
virtual PxPhysicsInsertionCallback& getPhysicsInsertionCallback() { return mObjectInsertion; }
void removeMaterialFromTable(NpMaterial&);
void updateMaterial(NpMaterial&);
bool sendMaterialTable(NpScene&);
NpMaterialManager& getMaterialManager() { return mMasterMaterialManager; }
NpMaterial* addMaterial(NpMaterial* np);
static void initOffsetTables(PxvOffsetTable& pxvOffsetTable);
static bool apiReentryLock;
private:
typedef Ps::CoalescedHashMap<PxDeletionListener*, NpDelListenerEntry*> DeletionListenerMap;
Ps::Array<NpScene*> mSceneArray;
Sc::Physics mPhysics;
NpMaterialManager mMasterMaterialManager;
NpPhysicsInsertionCallback mObjectInsertion;
struct MeshDeletionListener: public GuMeshFactoryListener
{
void onGuMeshFactoryBufferRelease(const PxBase* object, PxType type)
{
PX_UNUSED(type);
NpPhysics::getInstance().notifyDeletionListeners(object, NULL, PxDeletionEventFlag::eMEMORY_RELEASE);
}
};
Ps::Mutex mDeletionListenerMutex;
DeletionListenerMap mDeletionListenerMap;
MeshDeletionListener mDeletionMeshListener;
bool mDeletionListenersExist;
Ps::Mutex mSceneAndMaterialMutex; // guarantees thread safety for API calls related to scene and material containers
#if PX_SUPPORT_GPU_PHYSX
PhysXIndicator mPhysXIndicator;
PxU32 mNbRegisteredGpuClients;
Ps::Mutex mPhysXIndicatorMutex;
#endif
#if PX_SUPPORT_PVD
physx::pvdsdk::PsPvd* mPvd;
Vd::PvdPhysicsClient* mPvdPhysicsClient;
#endif
static PxU32 mRefCount;
static NpPhysics* mInstance;
#if PX_CHECKED
static bool mHeightFieldsRegistered; //just for error checking
#endif
friend class NpCollection;
};
#if PX_VC
#pragma warning(pop)
#endif
}
#endif