248 lines
9.2 KiB
C++
248 lines
9.2 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NP_PHYSICS
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#define PX_PHYSICS_NP_PHYSICS
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#include "PxPhysics.h"
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#include "PsUserAllocated.h"
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#include "GuMeshFactory.h"
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#include "NpMaterial.h"
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#include "NpPhysicsInsertionCallback.h"
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#include "NpMaterialManager.h"
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#include "ScPhysics.h"
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#include "PsHashSet.h"
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#include "PsHashMap.h"
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#ifdef LINUX
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#include <string.h>
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#endif
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#if PX_SUPPORT_GPU_PHYSX
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#include "device/PhysXIndicator.h"
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#endif
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#include "PsPvd.h"
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namespace physx
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{
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#if PX_SUPPORT_PVD
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namespace Vd
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{
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class PvdPhysicsClient;
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}
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#endif
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struct NpMaterialIndexTranslator
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{
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NpMaterialIndexTranslator() : indicesNeedTranslation(false) {}
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Ps::HashMap<PxU16, PxU16> map;
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bool indicesNeedTranslation;
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};
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class NpScene;
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struct PxvOffsetTable;
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#if PX_VC
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#pragma warning(push)
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#pragma warning(disable:4996) // We have to implement deprecated member functions, do not warn.
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#endif
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class NpPhysics : public PxPhysics, public Ps::UserAllocated
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{
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NpPhysics& operator=(const NpPhysics&);
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NpPhysics(const NpPhysics &);
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struct NpDelListenerEntry : public UserAllocated
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{
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NpDelListenerEntry(const PxDeletionEventFlags& de, bool restrictedObjSet)
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: flags(de)
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, restrictedObjectSet(restrictedObjSet)
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{
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}
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Ps::HashSet<const PxBase*> registeredObjects; // specifically registered objects for deletion events
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PxDeletionEventFlags flags;
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bool restrictedObjectSet;
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};
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NpPhysics( const PxTolerancesScale& scale,
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const PxvOffsetTable& pxvOffsetTable,
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bool trackOutstandingAllocations,
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physx::pvdsdk::PsPvd* pvd);
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virtual ~NpPhysics();
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public:
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static NpPhysics* createInstance( PxU32 version,
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PxFoundation& foundation,
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const PxTolerancesScale& scale,
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bool trackOutstandingAllocations,
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physx::pvdsdk::PsPvd* pvd);
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static PxU32 releaseInstance();
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static NpPhysics& getInstance() { return *mInstance; }
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virtual void release();
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virtual PxScene* createScene(const PxSceneDesc&);
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void releaseSceneInternal(PxScene&);
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virtual PxU32 getNbScenes() const;
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virtual PxU32 getScenes(PxScene** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxRigidStatic* createRigidStatic(const PxTransform&);
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virtual PxRigidDynamic* createRigidDynamic(const PxTransform&);
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virtual PxArticulation* createArticulation();
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virtual PxArticulationReducedCoordinate* createArticulationReducedCoordinate();
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virtual PxConstraint* createConstraint(PxRigidActor* actor0, PxRigidActor* actor1, PxConstraintConnector& connector, const PxConstraintShaderTable& shaders, PxU32 dataSize);
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virtual PxAggregate* createAggregate(PxU32 maxSize, bool selfCollision);
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virtual PxShape* createShape(const PxGeometry&, PxMaterial*const *, PxU16, bool, PxShapeFlags shapeFlags);
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virtual PxU32 getNbShapes() const;
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virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
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virtual PxMaterial* createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution);
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virtual PxU32 getNbMaterials() const;
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virtual PxU32 getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxTriangleMesh* createTriangleMesh(PxInputStream&);
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virtual PxU32 getNbTriangleMeshes() const;
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virtual PxU32 getTriangleMeshes(PxTriangleMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxHeightField* createHeightField(PxInputStream& stream);
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virtual PxU32 getNbHeightFields() const;
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virtual PxU32 getHeightFields(PxHeightField** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxConvexMesh* createConvexMesh(PxInputStream&);
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virtual PxU32 getNbConvexMeshes() const;
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virtual PxU32 getConvexMeshes(PxConvexMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxBVHStructure* createBVHStructure(PxInputStream&);
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virtual PxU32 getNbBVHStructures() const;
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virtual PxU32 getBVHStructures(PxBVHStructure** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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#if PX_SUPPORT_GPU_PHYSX
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void registerPhysXIndicatorGpuClient();
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void unregisterPhysXIndicatorGpuClient();
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#else
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PX_FORCE_INLINE void registerPhysXIndicatorGpuClient() {}
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PX_FORCE_INLINE void unregisterPhysXIndicatorGpuClient() {}
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#endif
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virtual PxPruningStructure* createPruningStructure(PxRigidActor*const* actors, PxU32 nbActors);
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virtual const PxTolerancesScale& getTolerancesScale() const;
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virtual PxFoundation& getFoundation();
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PX_INLINE NpScene* getScene(PxU32 i) const { return mSceneArray[i]; }
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PX_INLINE PxU32 getNumScenes() const { return mSceneArray.size(); }
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#if PX_CHECKED
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static PX_INLINE void heightfieldsAreRegistered() { mHeightFieldsRegistered = true; }
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#endif
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virtual void registerDeletionListener(PxDeletionListener& observer, const PxDeletionEventFlags& deletionEvents, bool restrictedObjectSet);
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virtual void unregisterDeletionListener(PxDeletionListener& observer);
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virtual void registerDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount);
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virtual void unregisterDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount);
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void notifyDeletionListeners(const PxBase*, void* userData, PxDeletionEventFlag::Enum deletionEvent);
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PX_FORCE_INLINE void notifyDeletionListenersUserRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eUSER_RELEASE); }
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PX_FORCE_INLINE void notifyDeletionListenersMemRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eMEMORY_RELEASE); }
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virtual PxPhysicsInsertionCallback& getPhysicsInsertionCallback() { return mObjectInsertion; }
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void removeMaterialFromTable(NpMaterial&);
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void updateMaterial(NpMaterial&);
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bool sendMaterialTable(NpScene&);
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NpMaterialManager& getMaterialManager() { return mMasterMaterialManager; }
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NpMaterial* addMaterial(NpMaterial* np);
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static void initOffsetTables(PxvOffsetTable& pxvOffsetTable);
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static bool apiReentryLock;
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private:
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typedef Ps::CoalescedHashMap<PxDeletionListener*, NpDelListenerEntry*> DeletionListenerMap;
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Ps::Array<NpScene*> mSceneArray;
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Sc::Physics mPhysics;
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NpMaterialManager mMasterMaterialManager;
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NpPhysicsInsertionCallback mObjectInsertion;
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struct MeshDeletionListener: public GuMeshFactoryListener
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{
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void onGuMeshFactoryBufferRelease(const PxBase* object, PxType type)
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{
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PX_UNUSED(type);
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NpPhysics::getInstance().notifyDeletionListeners(object, NULL, PxDeletionEventFlag::eMEMORY_RELEASE);
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}
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};
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Ps::Mutex mDeletionListenerMutex;
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DeletionListenerMap mDeletionListenerMap;
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MeshDeletionListener mDeletionMeshListener;
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bool mDeletionListenersExist;
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Ps::Mutex mSceneAndMaterialMutex; // guarantees thread safety for API calls related to scene and material containers
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#if PX_SUPPORT_GPU_PHYSX
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PhysXIndicator mPhysXIndicator;
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PxU32 mNbRegisteredGpuClients;
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Ps::Mutex mPhysXIndicatorMutex;
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#endif
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#if PX_SUPPORT_PVD
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physx::pvdsdk::PsPvd* mPvd;
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Vd::PvdPhysicsClient* mPvdPhysicsClient;
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#endif
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static PxU32 mRefCount;
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static NpPhysics* mInstance;
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#if PX_CHECKED
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static bool mHeightFieldsRegistered; //just for error checking
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#endif
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friend class NpCollection;
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};
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#if PX_VC
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#pragma warning(pop)
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#endif
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}
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#endif
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