GRK/dependencies/physx-4.1/source/lowleveldynamics/src/DySolverConstraintTypes.h
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_SOLVERCONSTRAINTTYPES_H
#define DY_SOLVERCONSTRAINTTYPES_H
#include "foundation/PxSimpleTypes.h"
#include "PxvConfig.h"
namespace physx
{
enum SolverConstraintType
{
DY_SC_TYPE_NONE = 0,
DY_SC_TYPE_RB_CONTACT, // RB-only contact
DY_SC_TYPE_RB_1D, // RB-only 1D constraint
DY_SC_TYPE_EXT_CONTACT, // contact involving articulations
DY_SC_TYPE_EXT_1D, // 1D constraint involving articulations
DY_SC_TYPE_STATIC_CONTACT, // RB-only contact where body b is static
DY_SC_TYPE_NOFRICTION_RB_CONTACT, //RB-only contact with no friction patch
DY_SC_TYPE_BLOCK_RB_CONTACT,
DY_SC_TYPE_BLOCK_STATIC_RB_CONTACT,
DY_SC_TYPE_BLOCK_1D,
DY_SC_TYPE_FRICTION,
DY_SC_TYPE_STATIC_FRICTION,
DY_SC_TYPE_EXT_FRICTION,
DY_SC_TYPE_BLOCK_FRICTION,
DY_SC_TYPE_BLOCK_STATIC_FRICTION,
DY_SC_CONSTRAINT_TYPE_COUNT //Count of the number of different constraint types in the solver
};
enum SolverConstraintFlags
{
DY_SC_FLAG_OUTPUT_FORCE = (1<<1),
DY_SC_FLAG_KEEP_BIAS = (1<<2),
DY_SC_FLAG_ROT_EQ = (1<<3),
DY_SC_FLAG_ORTHO_TARGET = (1<<4),
DY_SC_FLAG_SPRING = (1<<5),
DY_SC_FLAG_INEQUALITY = (1<<6)
};
}
#endif //DY_SOLVERCONSTRAINTTYPES_H