2021-03-13 17:41:38 +01:00
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from mesa import Model, Agent
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2021-03-30 14:17:54 +02:00
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from agent2 import Player, Creature, Box, Wall, dice
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from armory import WM1, A1, WR1, S1, WM2, A2
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2021-03-13 17:41:38 +01:00
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from mesa.time import RandomActivation
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2021-03-16 15:36:24 +01:00
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from mesa.space import MultiGrid
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2021-03-13 17:41:38 +01:00
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#from mesa.datacollection import DataCollector
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import random
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2021-03-16 16:06:56 +01:00
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x = 10
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y = 10
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step_counter = 0
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boxes_number = 10
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creatures_number = 10
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class GameMap(Model):
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def __init__(self, x, y):
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self.grid = MultiGrid(x, y, False)
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self.schedule = RandomActivation(self) # agenci losowo po kolei wykonują swoje akcje
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# to jest potrzebne przy założeniu, że potwory chodzą?
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self.boxes_number = boxes_number
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self.creatures_number = creatures_number
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self.running=True
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#player = Player(1000, self)
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player = Player(1000, self, "Janusz", 3, 3, 3, 20, 20, WM1,A1,0,WR1,S1)
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self.schedule.add(player)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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self.grid.place_agent(player, (x, y))
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for i in range(self.boxes_number):
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box = Box(i, self)
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#self.schedule.add(box)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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if self.grid.is_cell_empty((x, y)):
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self.grid.place_agent(box, (x, y))
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self.schedule.add(box)
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else:
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pass
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for i in range(self.boxes_number, self.boxes_number+self.creatures_number): #taki range, żeby każdy agent miał poprawne unique_id
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#creature = Creature(i, self)
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creature = Creature(i, self, "Goblin", 1, 1, 1, 1, 1, WM2,A2, dice(6))
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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if self.grid.is_cell_empty((x, y)):
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self.grid.place_agent(creature, (x, y))
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self.schedule.add(creature)
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else:
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pass
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# self.datacollector=DataCollector #informacje o stanie planszy, pozycja agenta
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def step(self):
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self.schedule.step()
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# self.datacollector.collect(self) #na razie niepotrzebne
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