Przykładowe obiekty - broń, pancerze i przeciwnicy
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armory.py
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78
armory.py
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from mesa import Agent, Model
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import random
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import agent2
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WM1 = Weapon("Log","Meele",1)
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WM2 = Weapon("Log","Meele",1)
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WM3 = Weapon("Log","Meele",1)
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WM4 = Weapon("Dagger","Meele",1)
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WM5 = Weapon("Dagger","Meele",1)
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WM6 = Weapon("Dagger","Meele",1)
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WM7 = Weapon("Sword","Meele",2)
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WM8 = Weapon("Sword","Meele",2)
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WM9 = Weapon("Sword","Meele",2)
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WM10 = Weapon("Axe","Meele",3)
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WM11 = Weapon("Axe","Meele",3)
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WM12 = Weapon("Battleaxe","Meele",4)
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WR1 = Weapon("Sling","Range",1)
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WR2 = Weapon("Sling","Range",1)
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WR2 = Weapon("Sling","Range",1)
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WR4 = Weapon("Bow","Range",2)
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WR5 = Weapon("Bow","Range",2)
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WR6 = Weapon("Bow","Range",2)
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WR7 = Weapon("Bow","Range",2)
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WR8 = Weapon("Longbow","Range",3)
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WR9 = Weapon("Longbow","Range",3)
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WR10 = Weapon("Crossbow","Range",4)
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S1 = Weapon("Push","Magic",2)
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S2 = Weapon("Push","Magic",2)
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S3 = Weapon("Punch","Magic",4)
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S4 = Weapon("Punch","Magic",4)
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S5 = Weapon("Fireball","Magic",6)
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S6 = Weapon("Firestorm","Magic",10)
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A1 = Armor("None",0,0)
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A2 = Armor("None",0,0)
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A3 = Armor("None",0,0)
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A4 = Armor("None",0,0)
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A5 = Armor("None",0,0)
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A6 = Armor("None",0,0)
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A7 = Armor("None",0,0)
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A8 = Armor("Leather Armor",1,0)
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A9 = Armor("Leather Armor",1,0)
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A10 = Armor("Leather Armor",1,0)
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A11 = Armor("Chain Mail",2,0)
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A12 = Armor("Chain Mail",2,0)
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A13 = Armor("Plate Armor",3,0)
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A14 = Armor("Robe",1,2)
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A15 = Armor("Robe",1,2)
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A16 = Armor("Magical Plate Armor",3,2)
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C1 = Chest(WM6)
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C2 = Chest(WR3)
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C3 = Chest(WR6)
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C4 = Chest(WR7)
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C5 = Chest(WR9)
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C6 = Chest(WM9)
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C7 = Chest(WM10)
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C8 = Chest(S4)
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C9 = Chest(S5)
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C10 = Chest(A8)
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C11 = Chest(A12)
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C12 = Chest(A14)
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Gracz = Player("Janusz",3,3,3,20,20,WM1,A1,0,WR1,S1)
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M1 = Creature("Goblin",2,2,1,10,10,WM2,A2,dice(6))
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M2 = Creature("Goblin",2,2,1,10,10,WM3,A3,dice(6))
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M3 = Creature("Goblin",2,2,1,10,10,WR2,A4,dice(6))
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M4 = Creature("Skeleton Archer",2,3,4,15,15,WR4,A5,dice(6))
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M5 = Creature("Skeleton Archer",2,3,4,15,15,WR5,A6,dice(6))
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M6 = Creature("Skeleton",3,2,4,15,15,WM7,A7,dice(6))
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M7 = Creature("Skeleton",3,2,4,15,15,WM8,A7,dice(6))
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M8 = Creature("Bandit",3,3,2,15,15,WM4,A9,2*dice(6))
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M9 = Creature("Bandit",3,3,2,15,15,WM5,A10,2*dice(6))
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M10 = Creature("Chieftan",4,4,4,20,20,WR8,A11,3*dice(6))
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M11 = Creature("Sorcerer",3,3,6,25,25,S3,A15,3*dice(6))
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