99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// May be purchased as an In App Purchase.
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/// </summary>
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public class Product
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{
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/// <summary>
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/// Products must have a definition as minimum.
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///
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/// Further metadata may be populated following retrieval from the
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/// store system.
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/// </summary>
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internal Product(ProductDefinition definition, ProductMetadata metadata, string receipt)
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{
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this.definition = definition;
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this.metadata = metadata;
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this.receipt = receipt;
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}
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internal Product(ProductDefinition definition, ProductMetadata metadata) : this(definition, metadata, null)
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{
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}
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/// <summary>
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/// Basic immutable product properties.
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/// </summary>
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public ProductDefinition definition { get; private set; }
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/// <summary>
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/// Localized metadata provided by the store system.
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/// </summary>
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/// <value>The metadata.</value>
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public ProductMetadata metadata { get; internal set; }
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/// <summary>
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/// Determine if this product is available to purchase according to
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/// the store subsystem.
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///
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/// This will be false if the product's identifier is unknown,
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/// incorrect or otherwise disabled with the store provider
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/// (ie Apple, Google et al).
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///
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/// If this is false, purchase attempts will immediately fail.
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/// </summary>
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public bool availableToPurchase { get; internal set; }
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/// <summary>
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/// A unique identifier for this product's transaction.
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///
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/// This will only be set when the product was purchased during this session.
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/// </summary>
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public string transactionID { get; internal set; }
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/// <summary>
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/// Owned Non Consumables and Subscriptions should always have receipts.
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/// Consumable's receipts are not persisted between App restarts.
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/// </summary>
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public bool hasReceipt
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{
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get { return !string.IsNullOrEmpty(receipt); }
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}
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/// <summary>
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/// The purchase receipt for this product, if owned.
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/// For consumable purchases, this will be the most recent purchase receipt.
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/// Consumable receipts are not saved between app restarts.
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/// Receipts is in JSON format.
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/// </summary>
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public string receipt { get; internal set; }
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/// <summary>
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/// Check if this product is equal to another.
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/// </summary>
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/// <param name="obj"> The product to compare with this object. </param>
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/// <returns> True if the products are equal </returns>
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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Product p = obj as Product;
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if (p == null)
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return false;
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return (definition.Equals(p.definition));
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}
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/// <summary>
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/// Get the unique Hash representing the product.
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/// </summary>
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/// <returns> The hash code as integer </returns>
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public override int GetHashCode()
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{
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return definition.GetHashCode();
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}
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}
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}
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