Game/Library/PackageCache/com.unity.purchasing@2.1.1/Runtime/managed/Purchasing/Product.cs
2021-01-16 18:29:12 +01:00

99 lines
3.3 KiB
C#

namespace UnityEngine.Purchasing
{
/// <summary>
/// May be purchased as an In App Purchase.
/// </summary>
public class Product
{
/// <summary>
/// Products must have a definition as minimum.
///
/// Further metadata may be populated following retrieval from the
/// store system.
/// </summary>
internal Product(ProductDefinition definition, ProductMetadata metadata, string receipt)
{
this.definition = definition;
this.metadata = metadata;
this.receipt = receipt;
}
internal Product(ProductDefinition definition, ProductMetadata metadata) : this(definition, metadata, null)
{
}
/// <summary>
/// Basic immutable product properties.
/// </summary>
public ProductDefinition definition { get; private set; }
/// <summary>
/// Localized metadata provided by the store system.
/// </summary>
/// <value>The metadata.</value>
public ProductMetadata metadata { get; internal set; }
/// <summary>
/// Determine if this product is available to purchase according to
/// the store subsystem.
///
/// This will be false if the product's identifier is unknown,
/// incorrect or otherwise disabled with the store provider
/// (ie Apple, Google et al).
///
/// If this is false, purchase attempts will immediately fail.
/// </summary>
public bool availableToPurchase { get; internal set; }
/// <summary>
/// A unique identifier for this product's transaction.
///
/// This will only be set when the product was purchased during this session.
/// </summary>
public string transactionID { get; internal set; }
/// <summary>
/// Owned Non Consumables and Subscriptions should always have receipts.
/// Consumable's receipts are not persisted between App restarts.
/// </summary>
public bool hasReceipt
{
get { return !string.IsNullOrEmpty(receipt); }
}
/// <summary>
/// The purchase receipt for this product, if owned.
/// For consumable purchases, this will be the most recent purchase receipt.
/// Consumable receipts are not saved between app restarts.
/// Receipts is in JSON format.
/// </summary>
public string receipt { get; internal set; }
/// <summary>
/// Check if this product is equal to another.
/// </summary>
/// <param name="obj"> The product to compare with this object. </param>
/// <returns> True if the products are equal </returns>
public override bool Equals(object obj)
{
if (obj == null)
return false;
Product p = obj as Product;
if (p == null)
return false;
return (definition.Equals(p.definition));
}
/// <summary>
/// Get the unique Hash representing the product.
/// </summary>
/// <returns> The hash code as integer </returns>
public override int GetHashCode()
{
return definition.GetHashCode();
}
}
}