18 lines
356 B
C#
18 lines
356 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraHandler : MonoBehaviour
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{
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public GameObject cameraPos;
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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Camera.main.transform.position = cameraPos.transform.position;
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}
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}
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}
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