Pracownia-Programowania-Pro.../Assets/Scripts/Others/CameraHandler.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraHandler : MonoBehaviour
{
public GameObject cameraPos;
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
Camera.main.transform.position = cameraPos.transform.position;
}
}
}