Pracownia-Programowania-Pro.../Assets/Scripts/GunRotation.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunRotation : MonoBehaviour
{
private void FixedUpdate()
{
Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
difference.Normalize();
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float rotation = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rotation);
}
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}