Added dungeon textures, added scenes, added UI
Enemy balance, added upgrades, added score, added menu
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4760
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@ -11,6 +11,8 @@ public class EnemyFollowPlayer : MonoBehaviour
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public int currentHealth;
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public int currentHealth;
|
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public GameObject enemy;
|
public GameObject enemy;
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public GameObject deathEffect;
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public GameObject deathEffect;
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public GameObject text;
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private PlayerScore score;
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void Start()
|
void Start()
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@ -18,6 +20,8 @@ public class EnemyFollowPlayer : MonoBehaviour
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target = GameObject.FindGameObjectWithTag("Player").transform;
|
target = GameObject.FindGameObjectWithTag("Player").transform;
|
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enemySprite = GetComponent<SpriteRenderer>();
|
enemySprite = GetComponent<SpriteRenderer>();
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currentHealth = maxHealth;
|
currentHealth = maxHealth;
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text = GameObject.FindWithTag("Score");
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|
score = text.GetComponent<PlayerScore>();
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}
|
}
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@ -33,7 +37,7 @@ public class EnemyFollowPlayer : MonoBehaviour
|
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Vector2 difference = transform.position - other.transform.position;
|
Vector2 difference = transform.position - other.transform.position;
|
||||||
transform.position = new Vector2(transform.position.x + difference.x, transform.position.y + difference.y);
|
transform.position = new Vector2(transform.position.x + difference.x, transform.position.y + difference.y);
|
||||||
Debug.Log("Player damage taken");
|
Debug.Log("Player damage taken");
|
||||||
//TUTAJ ZRÓB EFEKT KNOCKBACKA ZA POMOCĄ PARTICLES
|
|
||||||
}
|
}
|
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|
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||||||
if (other.CompareTag("Bullet"))
|
if (other.CompareTag("Bullet"))
|
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@ -68,6 +72,7 @@ public class EnemyFollowPlayer : MonoBehaviour
|
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{
|
{
|
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|
Instantiate(deathEffect, transform.position, Quaternion.identity);
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Destroy(gameObject);
|
Destroy(gameObject);
|
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|
score.killedEnemy += 1;
|
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}
|
}
|
||||||
|
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||||||
IEnumerator Flash()
|
IEnumerator Flash()
|
@ -12,10 +12,11 @@ public class RangedEnemyAI : MonoBehaviour
|
|||||||
public GameObject enemy;
|
public GameObject enemy;
|
||||||
public GameObject deathEffect;
|
public GameObject deathEffect;
|
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public float stoppingDistance;
|
public float stoppingDistance;
|
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//public float retreatDistance;
|
|
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private float canShoot;
|
private float canShoot;
|
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public float timer;
|
public float timer;
|
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public GameObject bullet;
|
public GameObject bullet;
|
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|
private PlayerScore score;
|
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|
public GameObject text;
|
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|
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|
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void Start()
|
void Start()
|
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@ -23,6 +24,8 @@ public class RangedEnemyAI : MonoBehaviour
|
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target = GameObject.FindGameObjectWithTag("Player").transform;
|
target = GameObject.FindGameObjectWithTag("Player").transform;
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enemySprite = GetComponent<SpriteRenderer>();
|
enemySprite = GetComponent<SpriteRenderer>();
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}
|
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@ -32,11 +35,7 @@ public class RangedEnemyAI : MonoBehaviour
|
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{
|
{
|
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transform.position = Vector2.MoveTowards(transform.position, target.position, Time.deltaTime * speed);
|
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/*if (Vector2.Distance(transform.position, target.position) < retreatDistance)
|
if (Vector2.Distance(transform.position, target.position) < stoppingDistance)
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{
|
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||||||
transform.position = Vector2.MoveTowards(transform.position, target.position, Time.deltaTime * -speed);
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}*/
|
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if (Vector2.Distance(transform.position, target.position) < stoppingDistance /*&& Vector2.Distance(transform.position, target.position) > retreatDistance*/)
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|
{
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|
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@ -60,14 +59,9 @@ public class RangedEnemyAI : MonoBehaviour
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Vector2 difference = transform.position - other.transform.position;
|
Vector2 difference = transform.position - other.transform.position;
|
||||||
transform.position = new Vector2(transform.position.x + difference.x, transform.position.y + difference.y);
|
transform.position = new Vector2(transform.position.x + difference.x, transform.position.y + difference.y);
|
||||||
Debug.Log("Player damage taken");
|
Debug.Log("Player damage taken");
|
||||||
//TUTAJ ZRÓB EFEKT KNOCKBACKA ZA POMOCĄ PARTICLES
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*if (other.CompareTag("Enemy"))
|
|
||||||
{
|
|
||||||
Vector2 difference = transform.position - other.transform.position;
|
|
||||||
transform.position = new Vector2(transform.position.x + difference.x, transform.position.y + difference.y);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
if (other.CompareTag("Bullet"))
|
if (other.CompareTag("Bullet"))
|
||||||
{
|
{
|
||||||
@ -94,6 +88,7 @@ public class RangedEnemyAI : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Instantiate(deathEffect, transform.position, Quaternion.identity);
|
Instantiate(deathEffect, transform.position, Quaternion.identity);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
score.killedEnemy += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator Flash()
|
IEnumerator Flash()
|
8
Assets/Scripts/Main menu.meta
Normal file
8
Assets/Scripts/Main menu.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ebb5753f3a0eeec4fb861a15457e1f49
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
Assets/Scripts/Main menu/GameMenu.cs
Normal file
17
Assets/Scripts/Main menu/GameMenu.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void PlayGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("StartScene");
|
||||||
|
}
|
||||||
|
public void QuitToMenu()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("MenuScene");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Main menu/GameMenu.cs.meta
Normal file
11
Assets/Scripts/Main menu/GameMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8333f80012734cb4f86877ff713289ec
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
16
Assets/Scripts/Main menu/MainMenu.cs
Normal file
16
Assets/Scripts/Main menu/MainMenu.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void PlayGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("StartScene");
|
||||||
|
}
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Main menu/MainMenu.cs.meta
Normal file
11
Assets/Scripts/Main menu/MainMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f27909318d1af249a016d2e9a4daba0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
68
Assets/Scripts/Main menu/PauseMenu.cs
Normal file
68
Assets/Scripts/Main menu/PauseMenu.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class PauseMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool gameIsPaused = false;
|
||||||
|
|
||||||
|
public GameObject pauseMenu;
|
||||||
|
|
||||||
|
public Text score;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
score.GetComponent<Text>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
if (gameIsPaused == true)
|
||||||
|
{
|
||||||
|
Resume();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Pause();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resume()
|
||||||
|
{
|
||||||
|
pauseMenu.SetActive(false);
|
||||||
|
|
||||||
|
score.GetComponent<Text>().enabled = false;
|
||||||
|
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
|
||||||
|
gameIsPaused = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Pause()
|
||||||
|
{
|
||||||
|
pauseMenu.SetActive(true);
|
||||||
|
|
||||||
|
score.GetComponent<Text>().enabled = true;
|
||||||
|
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
|
||||||
|
gameIsPaused = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadMenu()
|
||||||
|
{
|
||||||
|
Resume();
|
||||||
|
SceneManager.LoadScene("MenuScene");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResumeGame()
|
||||||
|
{
|
||||||
|
Resume();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Main menu/PauseMenu.cs.meta
Normal file
11
Assets/Scripts/Main menu/PauseMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4604c6b0b4ae964f8c0c6f678ca0c5f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Others.meta
Normal file
8
Assets/Scripts/Others.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f544b00dd6a50d44a986bd613621cd4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
Assets/Scripts/Others/CameraHandler.cs
Normal file
17
Assets/Scripts/Others/CameraHandler.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject cameraPos;
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Camera.main.transform.position = cameraPos.transform.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Others/CameraHandler.cs.meta
Normal file
11
Assets/Scripts/Others/CameraHandler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8659328825dd7aa47964fb8cc3633b83
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
16
Assets/Scripts/Others/GameScene.cs
Normal file
16
Assets/Scripts/Others/GameScene.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameScene : MonoBehaviour
|
||||||
|
{
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("GameScene");
|
||||||
|
Debug.Log("You won!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Others/GameScene.cs.meta
Normal file
11
Assets/Scripts/Others/GameScene.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0675146c66771fa479a56fef6c109b5e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
Assets/Scripts/Others/ParticleDestroyer.cs
Normal file
17
Assets/Scripts/Others/ParticleDestroyer.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ParticleDestroyer : MonoBehaviour
|
||||||
|
{
|
||||||
|
void OnBecameInvisible()
|
||||||
|
{
|
||||||
|
Debug.Log("Invisible particle");
|
||||||
|
DestroyParticles();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyParticles()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Others/ParticleDestroyer.cs.meta
Normal file
11
Assets/Scripts/Others/ParticleDestroyer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5187f77a0c09f3a47b826ec607b4c6a9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
36
Assets/Scripts/Others/UpgradeMoreBullets.cs
Normal file
36
Assets/Scripts/Others/UpgradeMoreBullets.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UpgradeMoreBullets : MonoBehaviour
|
||||||
|
{
|
||||||
|
private PlayerShooting shooting;
|
||||||
|
private GameObject player;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
shooting = player.GetComponent<PlayerShooting>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(shooting.firesecondbullet == true)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
Debug.Log("Player upgrade taken");
|
||||||
|
shooting.firesecondbullet = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Others/UpgradeMoreBullets.cs.meta
Normal file
11
Assets/Scripts/Others/UpgradeMoreBullets.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1151e3d5e46023449a03b0c040642173
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
28
Assets/Scripts/Others/WeaponUpgrade.cs
Normal file
28
Assets/Scripts/Others/WeaponUpgrade.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeaponUpgrade : MonoBehaviour
|
||||||
|
{
|
||||||
|
private PlayerShooting shooting;
|
||||||
|
private GameObject player;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
shooting = player.GetComponent<PlayerShooting>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
Debug.Log("Player upgrade taken");
|
||||||
|
if (shooting.attackDelay > 0.2f)
|
||||||
|
{
|
||||||
|
shooting.attackDelay = shooting.attackDelay - 0.1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Others/WeaponUpgrade.cs.meta
Normal file
11
Assets/Scripts/Others/WeaponUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 677662735e713144796b4fc8ea010f61
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
25
Assets/Scripts/Others/WinGame.cs
Normal file
25
Assets/Scripts/Others/WinGame.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class WinGame : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GameObject[] gameObjects;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
gameObjects = GameObject.FindGameObjectsWithTag("Enemy");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player") && gameObjects.Length == 0)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("WinScene");
|
||||||
|
Debug.Log("You won!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Others/WinGame.cs.meta
Normal file
11
Assets/Scripts/Others/WinGame.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: e2c1030c00bd4a24c81a616643ec6900
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Player scripts.meta
Normal file
8
Assets/Scripts/Player scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 893fe97556bd7a243a48740cc0a2c0a3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
47
Assets/Scripts/Player scripts/HpBar.cs
Normal file
47
Assets/Scripts/Player scripts/HpBar.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HpBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public SpriteRenderer heart1;
|
||||||
|
public SpriteRenderer heart2;
|
||||||
|
public SpriteRenderer heart3;
|
||||||
|
public SpriteRenderer heart4;
|
||||||
|
public SpriteRenderer heart5;
|
||||||
|
private PlayerHealth health;
|
||||||
|
public Sprite brokenHeart;
|
||||||
|
public GameObject player;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
health = player.GetComponent<PlayerHealth>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (health.currentHealth == 4)
|
||||||
|
{
|
||||||
|
heart5.sprite = brokenHeart;
|
||||||
|
}
|
||||||
|
if (health.currentHealth == 3)
|
||||||
|
{
|
||||||
|
heart4.sprite = brokenHeart;
|
||||||
|
}
|
||||||
|
if (health.currentHealth == 2)
|
||||||
|
{
|
||||||
|
heart3.sprite = brokenHeart;
|
||||||
|
}
|
||||||
|
if (health.currentHealth == 1)
|
||||||
|
{
|
||||||
|
heart2.sprite = brokenHeart;
|
||||||
|
}
|
||||||
|
if (health.currentHealth == 0)
|
||||||
|
{
|
||||||
|
heart1.sprite = brokenHeart;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Player scripts/HpBar.cs.meta
Normal file
11
Assets/Scripts/Player scripts/HpBar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35d44b8933abad54b9ae4c53975f223e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,7 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -58,13 +58,6 @@ public class PlayerController : MonoBehaviour
|
|||||||
transform.Rotate(0f, 180f, 0f);
|
transform.Rotate(0f, 180f, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnBecameInvisible()
|
|
||||||
{
|
|
||||||
Debug.Log("You died");
|
|
||||||
SceneManager.LoadScene("GameOver");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void ChangeAnimationState(string newAnimation)
|
void ChangeAnimationState(string newAnimation)
|
||||||
{
|
{
|
||||||
if (currentAnimaton == newAnimation) return;
|
if (currentAnimaton == newAnimation) return;
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PlayerHealth : MonoBehaviour
|
public class PlayerHealth : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -9,6 +10,7 @@ public class PlayerHealth : MonoBehaviour
|
|||||||
public GameObject player;
|
public GameObject player;
|
||||||
public GameObject deathEffect;
|
public GameObject deathEffect;
|
||||||
private SpriteRenderer playerSprite;
|
private SpriteRenderer playerSprite;
|
||||||
|
public Collider2D playerTrigger;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -35,6 +37,7 @@ public class PlayerHealth : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator Flash()
|
IEnumerator Flash()
|
||||||
{
|
{
|
||||||
|
playerTrigger.enabled = false;
|
||||||
for (int n = 0; n < 3; n++)
|
for (int n = 0; n < 3; n++)
|
||||||
{
|
{
|
||||||
playerSprite.color = new Color(playerSprite.color.r, playerSprite.color.g, playerSprite.color.b, 0f);
|
playerSprite.color = new Color(playerSprite.color.r, playerSprite.color.g, playerSprite.color.b, 0f);
|
||||||
@ -42,6 +45,7 @@ public class PlayerHealth : MonoBehaviour
|
|||||||
playerSprite.color = new Color(playerSprite.color.r, playerSprite.color.g, playerSprite.color.b, 1f);
|
playerSprite.color = new Color(playerSprite.color.r, playerSprite.color.g, playerSprite.color.b, 1f);
|
||||||
yield return new WaitForSeconds(0.1f);
|
yield return new WaitForSeconds(0.1f);
|
||||||
}
|
}
|
||||||
|
playerTrigger.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage()
|
public void TakeDamage()
|
||||||
@ -58,5 +62,6 @@ public class PlayerHealth : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Instantiate(deathEffect, transform.position, Quaternion.identity);
|
Instantiate(deathEffect, transform.position, Quaternion.identity);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
SceneManager.LoadScene("GameOver");
|
||||||
}
|
}
|
||||||
}
|
}
|
16
Assets/Scripts/Player scripts/PlayerScore.cs
Normal file
16
Assets/Scripts/Player scripts/PlayerScore.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class PlayerScore : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Text scoreText;
|
||||||
|
public int killedEnemy=0;
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
scoreText.text = killedEnemy.ToString();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Player scripts/PlayerScore.cs.meta
Normal file
11
Assets/Scripts/Player scripts/PlayerScore.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3cedfb38f1c192347a126eece78fec81
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -5,15 +5,17 @@ using UnityEngine;
|
|||||||
public class PlayerShooting : MonoBehaviour
|
public class PlayerShooting : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform firePoint;
|
public Transform firePoint;
|
||||||
|
public Transform firePoint2;
|
||||||
public GameObject bullet;
|
public GameObject bullet;
|
||||||
private bool isShooting = false;
|
private bool isShooting = false;
|
||||||
public float attackDelay = 1.5f;
|
public float attackDelay = 1.5f;
|
||||||
private bool isAttackPressed;
|
private bool isAttackPressed;
|
||||||
|
public bool firesecondbullet = false;
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetButtonDown("Fire1"))
|
if (Input.GetButton("Fire1"))
|
||||||
{
|
{
|
||||||
isAttackPressed= true;
|
isAttackPressed= true;
|
||||||
}
|
}
|
||||||
@ -30,6 +32,10 @@ public class PlayerShooting : MonoBehaviour
|
|||||||
isShooting = true;
|
isShooting = true;
|
||||||
Instantiate(bullet, firePoint.position, firePoint.rotation);
|
Instantiate(bullet, firePoint.position, firePoint.rotation);
|
||||||
Invoke("AttackComplete", attackDelay);
|
Invoke("AttackComplete", attackDelay);
|
||||||
|
if(firesecondbullet == true)
|
||||||
|
{
|
||||||
|
Instantiate(bullet, firePoint2.position, firePoint2.rotation);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Binary file not shown.
Before Width: | Height: | Size: 1.3 KiB |
8
Assets/Sprites/Dungeon.meta
Normal file
8
Assets/Sprites/Dungeon.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 2f64a7d47fc37f3459807ee4870eac04
|
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|
folderAsset: yes
|
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|
DefaultImporter:
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|
externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
Before Width: | Height: | Size: 119 B After Width: | Height: | Size: 119 B |
Before Width: | Height: | Size: 133 B After Width: | Height: | Size: 133 B |
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user