Pracownia-Programowania-Pro.../Assets/OptionsMenu.cs
2021-01-29 20:12:16 +01:00

18 lines
360 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class OptionsMenu : MonoBehaviour
{
public AudioMixer mixer;
public void Volume (float volume)
{
mixer.SetFloat("volume", Mathf.Log10(volume) *20);
PlayerPrefs.SetFloat("volume", Mathf.Log10(volume) * 20);
}
}