Pracownia-Programowania-Pro.../Assets/SavedSettings.cs
2021-01-29 20:12:16 +01:00

18 lines
328 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class SavedSettings : MonoBehaviour
{
public float value;
public AudioMixer mixer;
void Start()
{
value = PlayerPrefs.GetFloat("volume");
mixer.SetFloat("volume", value);
}
}