SzybciorSmartTraktor/main.py

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import pygame
import random
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import field
import settings
import common
import agent
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AGENT_IMG = pygame.image.load("dot-22-433567.png")
AGENT = pygame.transform.scale(AGENT_IMG, (50, 50))
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DIRT_IMG = pygame.image.load("assets/fields/plant/dirt.jpg")
# DIRT = pygame.transform.scale(DIRT_IMG, (50, 50))
# DIRT_BLOCK_IMG = pygame.image.load("assets/fields/plant/dirt_block.jpg")
# DIRT_BLOCK = pygame.transform.scale(DIRT_BLOCK_IMG, (800, 800))
DIRT = field.Dirt().tile.object
DIRT_BLOCK = field.Dirt().block.object
GRASS_IMG = pygame.image.load("assets/fields/default/grass.png")
GRASS = pygame.transform.scale(GRASS_IMG, (50, 50))
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GRASS_BLOCK_IMG = pygame.image.load("assets/fields/default/grass_block.jpeg")
GRASS_BLOCK = pygame.transform.scale(GRASS_BLOCK_IMG, (800, 800))
SAND_IMG = pygame.image.load("sand.jpeg")
SAND = pygame.transform.scale(SAND_IMG, (50, 50))
SAND_BLOCK_IMG = pygame.image.load("sand_block.jpg")
SAND_BLOCK = pygame.transform.scale(SAND_BLOCK_IMG, (800, 800))
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COBBLE_IMG = pygame.image.load("assets/fields/special/cobble.jpg")
COBBLE = pygame.transform.scale(COBBLE_IMG, (50, 50))
COBBLE_BLOCK_IMG = pygame.image.load("assets/fields/special/cobble_block.jpg")
COBBLE_BLOCK = pygame.transform.scale(COBBLE_BLOCK_IMG, (800, 800))
def randomize_map():
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possible_fields = [
field.Dirt().tile.object,
GRASS,
SAND,
COBBLE
]
field_array_big = []
field_array_small = []
for i in range(16):
for j in range(16):
field_array_small.append(random.choice(possible_fields))
field_array_big.append(field_array_small)
field_array_small = []
return field_array_big
def read_img(agent, fields):
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window = common.get('window')
coords = agent.current_field_pos()
current_field = fields[coords['x']][coords['y']]
if current_field == GRASS:
window.blit(GRASS_BLOCK, (0, 0))
elif current_field == field.Dirt().tile.object:
window.blit(DIRT_BLOCK, (0, 0))
elif current_field == SAND:
window.blit(SAND_BLOCK, (0, 0))
elif current_field == COBBLE:
window.blit(COBBLE_BLOCK, (0, 0))
pygame.display.update()
pygame.time.delay(2000)
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def draw_window(agent, fields):
window = common.get('window')
rect = agent.rect
for i in range(16):
for j in range(16):
window.blit(fields[i][j], (i * settings.Field.size(), j * settings.Field.size()))
window.blit(AGENT, (rect.x, rect.y))
pygame.display.update()
common = common.Instance()
agent = agent.Instance()
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def main():
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common.set('game_running', True)
common.set('state_imgShown', True)
common.set(
'window',
pygame.display.set_mode((
settings.Pygame.width(),
settings.Pygame.height())))
pygame.display.set_caption(settings.Pygame.display_name())
fields = randomize_map()
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while common.get('game_running'):
pygame.time.Clock().tick(settings.Pygame.fps())
for event in pygame.event.get():
if event.type == pygame.QUIT:
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common.set('game_running', False)
if not common.get('state_imgShown'):
read_img(agent, fields)
else:
draw_window(agent, fields)
agent.move()
pygame.quit()
if __name__ == "__main__":
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main()