Agent can rotate + changed map randomization #16
3
.gitignore
vendored
3
.gitignore
vendored
@ -1 +1,2 @@
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__pycache__/
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__pycache__/*
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/**/.idea/*
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35
agent.py
35
agent.py
@ -3,11 +3,12 @@ import settings
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class Instance:
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def __init__(self, tank_capacity):
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def __init__(self, tank_capacity, direction):
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size = settings.Field.size
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self.rect = pygame.Rect(0, 0, size(), size())
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self.action = ''
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self.tank_capacity = tank_capacity
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self.direction = direction
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def coordinates(self):
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return {
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@ -20,27 +21,47 @@ class Instance:
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def y(self):
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return int(self.rect.y / settings.Field.size())
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def get_tank_capacity(self):
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return self.tank_capacity
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def set_tank_capacity(self, fuel_units):
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self.tank_capacity = fuel_units
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def move(self):
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key_pressed = pygame.key.get_pressed()
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height = settings.Pygame.height()
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width = settings.Pygame.width()
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tile_size = settings.Field.size()
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if key_pressed[pygame.K_LEFT] and self.rect.x > 0:
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if key_pressed[pygame.K_UP] and self.direction == 'west' and self.rect.x > 0:
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self.rect.x -= tile_size
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elif key_pressed[pygame.K_RIGHT] and self.rect.x < width - tile_size:
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elif key_pressed[pygame.K_UP] and self.direction == 'east' and self.rect.x < width - tile_size:
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self.rect.x += tile_size
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elif key_pressed[pygame.K_UP] and self.rect.y > 0:
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elif key_pressed[pygame.K_UP] and self.direction == 'north' and self.rect.y > 0:
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self.rect.y -= tile_size
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elif key_pressed[pygame.K_DOWN] and self.rect.y < height - tile_size:
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elif key_pressed[pygame.K_UP] and self.direction == 'south' and self.rect.y < height - tile_size:
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self.rect.y += tile_size
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elif key_pressed[pygame.K_SPACE]:
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return 'open_window'
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return 'none'
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def rotate(self):
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key_pressed = pygame.key.get_pressed()
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if key_pressed[pygame.K_LEFT] and self.direction == 'east':
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self.direction = 'north'
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elif key_pressed[pygame.K_LEFT] and self.direction == 'north':
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self.direction = 'west'
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elif key_pressed[pygame.K_LEFT] and self.direction == 'west':
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self.direction = 'south'
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elif key_pressed[pygame.K_LEFT] and self.direction == 'south':
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self.direction = 'east'
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elif key_pressed[pygame.K_RIGHT] and self.direction == 'north':
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self.direction = 'east'
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elif key_pressed[pygame.K_RIGHT] and self.direction == 'west':
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self.direction = 'north'
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elif key_pressed[pygame.K_RIGHT] and self.direction == 'south':
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self.direction = 'west'
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elif key_pressed[pygame.K_RIGHT] and self.direction == 'east':
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self.direction = 'south'
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return 'none'
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BIN
assets/fields/special/station.jpg
Normal file
BIN
assets/fields/special/station.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.5 KiB |
BIN
assets/fields/special/station_block.jpg
Normal file
BIN
assets/fields/special/station_block.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
assets/tracktor/tractor_east.png
Normal file
BIN
assets/tracktor/tractor_east.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 76 KiB |
BIN
assets/tracktor/tractor_north.png
Normal file
BIN
assets/tracktor/tractor_north.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 85 KiB |
BIN
assets/tracktor/tractor_south.png
Normal file
BIN
assets/tracktor/tractor_south.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 76 KiB |
BIN
assets/tracktor/tractor_west.png
Normal file
BIN
assets/tracktor/tractor_west.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 76 KiB |
13
field.py
13
field.py
@ -78,6 +78,7 @@ class Field:
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class Dirt(Field):
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type = Type.PLANT
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name = 'dirt'
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cost = 5
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def __init__(self):
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super(Dirt, self).__init__()
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@ -86,6 +87,7 @@ class Dirt(Field):
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class Cobble(Field):
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type = Type.SPECIAL
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name = 'cobble'
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cost = 1
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def __init__(self):
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super(Cobble, self).__init__()
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@ -94,6 +96,7 @@ class Cobble(Field):
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class Grass(Field):
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type = Type.DEFAULT
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name = 'grass'
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cost = 3
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def __init__(self):
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super(Grass, self).__init__()
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@ -102,7 +105,17 @@ class Grass(Field):
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class Sand(Field):
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type = Type.DEFAULT
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name = 'sand'
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cost = 10
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def __init__(self):
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super(Sand, self).__init__()
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class Station(Field):
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type = Type.SPECIAL
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name = 'station'
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cost = 1
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def __init__(self):
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super(Station, self).__init__()
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# Tile Types END
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65
main.py
65
main.py
@ -5,17 +5,19 @@ import field
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import settings
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import common
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import agent
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import math
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AGENT_IMG = pygame.image.load('./assets/tracktor/tractor.png')
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AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size()))
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possibleFields = {
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'dirt': field.Dirt(),
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'grass': field.Grass(),
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'cobble': field.Cobble(),
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'sand': field.Sand(),
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'station': field.Station(),
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}
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def randomize_map():
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fields_array = []
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for i in possibleFields:
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@ -24,17 +26,38 @@ def randomize_map():
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field_array_small = []
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field_array_big_2 = []
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field_array_small_2 = []
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for i in range(settings.Field.horizontal_count()):
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for j in range(settings.Field.vertical_count()):
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k = random.choice(list(possibleFields.keys()))
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field_array_small.append(possibleFields[k].tile.object)
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field_array_small_2.append(k)
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width = settings.Field.horizontal_count()
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height = settings.Field.vertical_count()
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for i in range(width):
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for j in range(height):
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# k = random.choice(list(possibleFields.keys()))
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x = random.uniform(0, 100)
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if x < 80:
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field_array_small.append(possibleFields['dirt'].tile.object)
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field_array_small_2.append('dirt')
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elif 80 < x < 90:
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field_array_small.append(possibleFields['sand'].tile.object)
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field_array_small_2.append('sand')
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elif 90 < x < 100:
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field_array_small.append(possibleFields['grass'].tile.object)
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field_array_small_2.append('grass')
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field_array_big.append(field_array_small)
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field_array_big_2.append(field_array_small_2)
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field_array_small = []
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field_array_small_2 = []
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for i in range(height):
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field_array_big[math.floor(width / 2)][i] = possibleFields['cobble'].tile.object
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field_array_big_2[math.floor(width / 2)][i] = 'cobble'
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for i in range(width):
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field_array_big[i][math.floor(height / 2)] = possibleFields['cobble'].tile.object
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field_array_big_2[i][math.floor(height / 2)] = 'cobble'
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field_array_big[0][0] = possibleFields['station'].tile.object
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field_array_big_2[0][0] = 'station'
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return field_array_big, field_array_big_2
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def read_img(agent, fields):
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window = common.get('window')
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current_field = fields[agent.x()][agent.y()]
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@ -46,28 +69,49 @@ def read_img(agent, fields):
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window.blit(possibleFields['sand'].block.object, (0, 0))
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elif current_field == possibleFields['cobble'].tile.object:
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window.blit(possibleFields['cobble'].block.object, (0, 0))
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elif current_field == possibleFields['station'].tile.object:
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window.blit(possibleFields['station'].block.object, (0, 0))
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pygame.display.update()
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pygame.time.delay(2000)
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common.set('state_imgShown', False)
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def agent_action(action: str):
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if action == 'open_window':
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common.set('state_imgShown', True)
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def draw_window(agent, fields):
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window = common.get('window')
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rect = agent.rect
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for i in range(settings.Field.horizontal_count()):
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for j in range(settings.Field.vertical_count()):
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window.blit(fields[i][j], (i * settings.Field.size(), j * settings.Field.size()))
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window.blit(AGENT, (rect.x, rect.y))
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if agent.direction == 'east':
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AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_east.png')
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AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size()))
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window.blit(AGENT, (rect.x, rect.y))
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elif agent.direction == 'west':
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AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_west.png')
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AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size()))
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window.blit(AGENT, (rect.x, rect.y))
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elif agent.direction == 'north':
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AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_north.png')
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AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size()))
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window.blit(AGENT, (rect.x, rect.y))
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elif agent.direction == 'south':
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AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_south.png')
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AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size()))
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window.blit(AGENT, (rect.x, rect.y))
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pygame.display.update()
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common = common.Instance()
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agent = agent.Instance(1000)
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agent = agent.Instance(1000, 'east')
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graph = graph.Instance()
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def main():
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common.set('game_running', True)
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common.set('state_imgShown', False)
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@ -92,10 +136,11 @@ def main():
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read_img(agent, fields)
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else:
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draw_window(agent, fields)
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agent_action(agent.rotate())
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agent_action(agent.move())
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pygame.quit()
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if __name__ == "__main__":
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main()
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Loading…
Reference in New Issue
Block a user