Lamp in place
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45c21133ba
commit
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@ -388,11 +388,13 @@ void renderScene(GLFWwindow* window)
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0.2f,
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0.2f,
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0.0f
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0.0f
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);
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);
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//drawObjectPBR(models::lamp, glm::mat4() * glm::scale(glm::vec3(0.001f)),
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model = glm::mat4();
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// textures::lampTexture,
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model = glm::translate(glm::vec3(-0.7f, 0.75f, -1.7f)) * glm::scale(glm::vec3(0.001f));
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// 0.3f,
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drawObjectPBR(models::lamp, model,
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// 0.0f
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textures::lampTexture,
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//);
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0.3f,
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0.0f
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);
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model = glm::mat4(1.0f) * glm::translate(glm::vec3(1.7f, 1.15f, 2.0f));
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model = glm::mat4(1.0f) * glm::translate(glm::vec3(1.7f, 1.15f, 2.0f));
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model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0.0, 1.0, 0.0)) * glm::scale(glm::vec3(1.0f, 1.1f, 1.3f));
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model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0.0, 1.0, 0.0)) * glm::scale(glm::vec3(1.0f, 1.1f, 1.3f));
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drawObjectPBR(models::door, model,
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drawObjectPBR(models::door, model,
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