Trashmaster/settings.py

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import pygame as pg
#colors
LIGHTGREY = (100, 100, 100)
CYAN = (0, 255, 255)
RED = (255, 0, 0)
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#game settings
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WIDTH = 1024+200
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HEIGHT = 768
FPS = 60
TILESIZE = 64
GRIDWIDTH = WIDTH/TILESIZE
GRIDHEIGHT = HEIGHT/TILESIZE
WALL_IMG = 'buliding\GTA2_TILE_26.bmp'
#player settings
PLAYER_SPEED = 280
PLAYER_ROT_SPEED = 200
PLAYER_IMG = 'garbagetruck/trashmaster_v2.png'
PLAYER_HIT_RECT = pg.Rect(0, 0, 50, 50)
PLAYER_WIDTH = 64
PLAYER_HEIGHT = 32
#map settings
MAP_WIDTH = 16
MAP_HEIGHT = 12
TILE_SIZE_PX = 64
MAP_WIDTH_PX = MAP_WIDTH * TILE_SIZE_PX
MAP_HEIGHT_PX = MAP_HEIGHT * TILE_SIZE_PX