2022-04-04 11:40:18 +02:00
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import pygame as pg
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#colors
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LIGHTGREY = (100, 100, 100)
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CYAN = (0, 255, 255)
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2022-04-08 01:34:11 +02:00
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RED = (255, 0, 0)
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2022-04-04 11:40:18 +02:00
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#game settings
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2022-06-10 03:26:48 +02:00
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WIDTH = 1024
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2022-04-04 11:40:18 +02:00
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HEIGHT = 768
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FPS = 60
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TILESIZE = 64
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GRIDWIDTH = WIDTH/TILESIZE
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GRIDHEIGHT = HEIGHT/TILESIZE
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WALL_IMG = 'buliding\GTA2_TILE_26.bmp'
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#player settings
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PLAYER_SPEED = 280
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PLAYER_ROT_SPEED = 200
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PLAYER_IMG = 'garbagetruck/trashmaster_v2.png'
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PLAYER_HIT_RECT = pg.Rect(0, 0, 50, 50)
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PLAYER_WIDTH = 64
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2022-04-08 02:17:02 +02:00
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PLAYER_HEIGHT = 32
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#map settings
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2022-04-29 11:01:16 +02:00
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MAP_WIDTH = 16
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MAP_HEIGHT = 12
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2022-04-08 02:17:02 +02:00
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TILE_SIZE_PX = 64
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MAP_WIDTH_PX = MAP_WIDTH * TILE_SIZE_PX
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MAP_HEIGHT_PX = MAP_HEIGHT * TILE_SIZE_PX
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