Trashmaster/map/map.py

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from map import map_utils
from map import map_pattern
import pygame as pg
from settings import *
def get_tiles():
array = map_utils.generate_map()
# array = map_utils.get_blank_map_array()
# array[1][1] = 1
# array[1][2] = 1
# array[1][3] = 1
# array[1][4] = 1
# array[1][5] = 1
# array[1][6] = 1
# array[2][5] = 1
pattern = map_pattern.get_pattern()
tiles = map_utils.get_sprites(array, pattern)
return tiles, array
def render_tiles(tiles, screen, camera, debug=False):
for tile in tiles:
screen.blit(tile.image, camera.apply_rect(tile.rect))
if debug:
pg.draw.rect(screen, RED, camera.apply_rect(tile.rect), 1)