tsp v3.1
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@ -1,8 +1,13 @@
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from data_structures.heap import Heap
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from path_search_algorthms import a_star_utils as utils
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def search_path(start_x: int, start_y: int, agent_rotation: utils.Rotation, target_x: int, target_y: int, array):
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def get_cost(start_x: int, start_y: int, target_x: int, target_y: int, array):
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actions = search_path(start_x, start_y, utils.Rotation.NONE, target_x, target_y, array)
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return len(actions)
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def search_path(start_x: int, start_y: int, agent_rotation: utils.Rotation, target_x: int, target_y: int, array):
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start_node = utils.Node(start_x, start_y, agent_rotation)
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target_node = utils.Node(target_x, target_y, utils.Rotation.NONE)
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@ -39,50 +44,9 @@ def search_path(start_x: int, start_y: int, agent_rotation: utils.Rotation, targ
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neighbour.parent = node
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# add to search
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if(not search_list.contains(neighbour)):
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if (not search_list.contains(neighbour)):
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search_list.append(neighbour, neighbour.f_cost())
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# array version
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# nodes for check
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# search_list = [start_node]
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# checked nodes
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# searched_list: list[(int, int)] = []
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# while (len(search_list) > 0):
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# node = search_list[0]
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# # find cheapest node in search_list
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# for i in range(1, len(search_list)):
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# if (search_list[i].f_cost() <= node.f_cost()):
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# if(search_list[i].h_cost < node.h_cost):
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# node = search_list[i]
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# search_list.remove(node)
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# searched_list.append((node.x, node.y))
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# # check for target node
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# if ((node.x, node.y) == (target_x, target_y)):
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# return trace_path(node)
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# # neightbours processing
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# neighbours = utils.get_neighbours(node, searched_list, array)
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# for neighbour in neighbours:
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# # calculate new g cost for neightbour (start -> node -> neightbour)
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# new_neighbour_cost = node.g_cost + utils.get_neighbour_cost(node, neighbour)
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# if (new_neighbour_cost < neighbour.g_cost or neighbour not in search_list):
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# # replace cost and set parent node
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# neighbour.g_cost = new_neighbour_cost
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# neighbour.h_cost = utils.get_h_cost(neighbour, target_node)
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# neighbour.parent = node
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# # add to search
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# if(neighbour not in search_list):
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# search_list.append(neighbour)
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def trace_path(end_node: utils.Node):
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path = []
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@ -91,9 +55,11 @@ def trace_path(end_node: utils.Node):
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# set final rotation of end_node because we don't do it before
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node.rotation = utils.get_needed_rotation(node.parent, node)
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while (node.parent != 0):
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move = utils.get_move(node.parent, node)
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path += move
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while (node.parent != False):
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if (node.parent == utils.Rotation.NONE):
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path += "forward"
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else:
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path += utils.get_move(node.parent, node)
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node = node.parent
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# delete move on initial tile
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@ -106,7 +72,3 @@ def trace_path(end_node: utils.Node):
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path.append("forward")
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return path
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