bfs first try, self movement added
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10cca50e63
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6571733882
3
.idea/.gitignore
vendored
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3
.idea/.gitignore
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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8
.idea/WALL-E.iml
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8
.idea/WALL-E.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/WALL-E.iml" filepath="$PROJECT_DIR$/.idea/WALL-E.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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27
SearchBfs.py
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27
SearchBfs.py
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class BreadthSearchAlgorithm:
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def __init__(self, graph, start, target):
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self.graph = graph
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self.start = start
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self.target = target
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def bfs(self):
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queue = [[self.start]]
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visited = []
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if self.start == self.target:
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return
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while queue:
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path = queue.pop(0)
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node = path[-1]
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if node not in visited:
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neighbours = self.graph
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for neighbour in neighbours:
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next_path = list(path)
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next_path.append(neighbour)
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queue.append(next_path)
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if neighbour == self.target:
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return next_path
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visited.append(node)
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return
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35
agent.py
35
agent.py
@ -1,30 +1,43 @@
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import pygame.image
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class trashmaster(pygame.sprite.Sprite):
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def __init__(self,x,y,img):
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def __init__(self, x, y, img):
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super().__init__()
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self.width=x
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self.height=y
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self.width = x
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self.height = y
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self.x = 0
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self.y = 0
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self.image = pygame.image.load(img)
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self.image = pygame.transform.scale(self.image, (self.width,self.height))
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self.image = pygame.transform.scale(self.image, (self.width, self.height))
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self.rect = self.image.get_rect()
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def movement(self, key, vel):
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if key == pygame.K_LEFT:
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self.x -= vel
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if key == pygame.K_RIGHT:
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self.x += vel
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if key == pygame.K_UP:
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self.y -= vel
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if key == pygame.K_DOWN:
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self.y += vel
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return (self.x, self.y)
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return (self.x, self.y)
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def move_up(self):
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self.y -= 64
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def move_down(self):
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self.y += 64
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def move_right(self):
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self.x += 64
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def move_left(self):
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self.x -= 64
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10
mapa.py
10
mapa.py
@ -2,7 +2,6 @@ import pygame as pg
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import pytmx
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# config
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# TILE_SIZE = 16
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@ -16,15 +15,14 @@ import pytmx
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# return surface
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class TiledMap:
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#loading file
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# loading file
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def __init__(self, filename):
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tm = pytmx.load_pygame(filename, pixelalpha=True)
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self.width = tm.width * tm.tilewidth
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self.height = tm.height * tm.tileheight
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self.tmxdata = tm
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#rendering map
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# rendering map
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def render(self, surface):
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ti = self.tmxdata.get_tile_image_by_gid
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for layer in self.tmxdata.visible_layers:
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@ -33,8 +31,8 @@ class TiledMap:
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tile = ti(gid)
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if tile:
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surface.blit(tile, (x * self.tmxdata.tilewidth, y * self.tmxdata.tilewidth))
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def make_map(self):
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temp_surface = pg.Surface((self.width, self.height))
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self.render(temp_surface)
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return temp_surface
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return temp_surface
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