bfs first try, self movement added

This commit is contained in:
trzmielewskiR 2022-04-07 19:40:39 +02:00
parent 10cca50e63
commit 6571733882
9 changed files with 90 additions and 17 deletions

3
.idea/.gitignore vendored Normal file
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@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml

8
.idea/WALL-E.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

4
.idea/misc.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
</project>

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.idea/modules.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/WALL-E.iml" filepath="$PROJECT_DIR$/.idea/WALL-E.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

27
SearchBfs.py Normal file
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class BreadthSearchAlgorithm:
def __init__(self, graph, start, target):
self.graph = graph
self.start = start
self.target = target
def bfs(self):
queue = [[self.start]]
visited = []
if self.start == self.target:
return
while queue:
path = queue.pop(0)
node = path[-1]
if node not in visited:
neighbours = self.graph
for neighbour in neighbours:
next_path = list(path)
next_path.append(neighbour)
queue.append(next_path)
if neighbour == self.target:
return next_path
visited.append(node)
return

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@ -1,30 +1,43 @@
import pygame.image
class trashmaster(pygame.sprite.Sprite):
def __init__(self,x,y,img):
def __init__(self, x, y, img):
super().__init__()
self.width=x
self.height=y
self.width = x
self.height = y
self.x = 0
self.y = 0
self.image = pygame.image.load(img)
self.image = pygame.transform.scale(self.image, (self.width,self.height))
self.image = pygame.transform.scale(self.image, (self.width, self.height))
self.rect = self.image.get_rect()
def movement(self, key, vel):
if key == pygame.K_LEFT:
self.x -= vel
if key == pygame.K_RIGHT:
self.x += vel
if key == pygame.K_UP:
self.y -= vel
if key == pygame.K_DOWN:
self.y += vel
return (self.x, self.y)
return (self.x, self.y)
def move_up(self):
self.y -= 64
def move_down(self):
self.y += 64
def move_right(self):
self.x += 64
def move_left(self):
self.x -= 64

10
mapa.py
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@ -2,7 +2,6 @@ import pygame as pg
import pytmx
# config
# TILE_SIZE = 16
@ -16,15 +15,14 @@ import pytmx
# return surface
class TiledMap:
#loading file
# loading file
def __init__(self, filename):
tm = pytmx.load_pygame(filename, pixelalpha=True)
self.width = tm.width * tm.tilewidth
self.height = tm.height * tm.tileheight
self.tmxdata = tm
#rendering map
# rendering map
def render(self, surface):
ti = self.tmxdata.get_tile_image_by_gid
for layer in self.tmxdata.visible_layers:
@ -33,8 +31,8 @@ class TiledMap:
tile = ti(gid)
if tile:
surface.blit(tile, (x * self.tmxdata.tilewidth, y * self.tmxdata.tilewidth))
def make_map(self):
temp_surface = pg.Surface((self.width, self.height))
self.render(temp_surface)
return temp_surface
return temp_surface