Finished TSP, cleaning, refactoring whole project

This commit is contained in:
Kacper Kalinowski 2022-06-10 11:11:31 +02:00
parent f55886a199
commit 80e497cc59
9 changed files with 27 additions and 127 deletions

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@ -4,73 +4,46 @@
| | | |--- class: 0
| | |--- feature_0 > 1.50
| | | |--- feature_3 <= 3.50
<<<<<<< HEAD
| | | | |--- feature_4 <= 2.50
| | | | | |--- class: 1
| | | | |--- feature_4 > 2.50
| | | | | |--- feature_2 <= 2.50
| | | | | | |--- class: 1
| | | | | |--- feature_2 > 2.50
=======
| | | | |--- feature_2 <= 2.50
| | | | | |--- class: 1
| | | | |--- feature_2 > 2.50
| | | | | |--- feature_4 <= 2.50
| | | | | | |--- class: 1
| | | | | |--- feature_4 > 2.50
>>>>>>> a16ec52642067a2be0b41a5c3bcab24193122343
| | | | | | |--- class: 0
| | | |--- feature_3 > 3.50
| | | | |--- feature_3 <= 4.50
| | | | | |--- feature_1 <= 2.50
| | | | | | |--- feature_0 <= 2.50
| | | | | | | |--- feature_1 <= 1.50
| | | | | | | | |--- feature_4 <= 2.50
| | | | | | | | | |--- class: 1
| | | | | | | | |--- feature_4 > 2.50
| | | | | | | | | |--- feature_2 <= 2.00
| | | | | | | | | | |--- class: 1
| | | | | | | | | |--- feature_2 > 2.00
| | | | | | | | | | |--- class: 0
| | | | | | | |--- feature_1 > 1.50
| | | | | | | | |--- class: 0
| | | | | | |--- feature_0 > 2.50
<<<<<<< HEAD
| | | | | | | |--- feature_2 <= 2.50
| | | | | | | | |--- class: 1
| | | | | | | |--- feature_2 > 2.50
| | | | | | | | |--- feature_4 <= 2.50
| | | | | | | | | |--- class: 1
| | | | | | | | |--- feature_4 > 2.50
=======
| | | | | | | |--- feature_4 <= 2.50
| | | | | | | | |--- class: 1
| | | | | | | |--- feature_4 > 2.50
| | | | | | | | |--- feature_2 <= 2.50
| | | | | | | | | |--- class: 1
| | | | | | | | |--- feature_2 > 2.50
>>>>>>> a16ec52642067a2be0b41a5c3bcab24193122343
| | | | | | | | | |--- class: 0
| | | | | |--- feature_1 > 2.50
| | | | | | |--- feature_1 <= 3.50
| | | | | | | |--- feature_0 <= 3.50
| | | | | | | | |--- class: 0
| | | | | | | |--- feature_0 > 3.50
<<<<<<< HEAD
| | | | | | | | |--- feature_2 <= 2.50
| | | | | | | | | |--- class: 1
| | | | | | | | |--- feature_2 > 2.50
| | | | | | | | | |--- feature_4 <= 2.00
| | | | | | | | | | |--- class: 1
| | | | | | | | | |--- feature_4 > 2.00
=======
| | | | | | | | | | |--- class: 0
| | | | | | | |--- feature_1 > 1.50
| | | | | | | | |--- class: 0
| | | | | | |--- feature_0 > 2.50
| | | | | | | |--- feature_2 <= 2.50
| | | | | | | | |--- class: 1
| | | | | | | |--- feature_2 > 2.50
| | | | | | | | |--- feature_4 <= 2.50
| | | | | | | | | |--- class: 1
| | | | | | | | |--- feature_4 > 2.50
| | | | | | | | | |--- feature_2 <= 2.00
| | | | | | | | | |--- class: 0
| | | | | |--- feature_1 > 2.50
| | | | | | |--- feature_1 <= 3.50
| | | | | | | |--- feature_0 <= 3.50
| | | | | | | | |--- class: 0
| | | | | | | |--- feature_0 > 3.50
| | | | | | | | |--- feature_2 <= 2.50
| | | | | | | | | |--- class: 1
| | | | | | | | |--- feature_2 > 2.50
| | | | | | | | | |--- feature_4 <= 2.00
| | | | | | | | | | |--- class: 1
| | | | | | | | | |--- feature_2 > 2.00
>>>>>>> a16ec52642067a2be0b41a5c3bcab24193122343
| | | | | | | | | |--- feature_4 > 2.00
| | | | | | | | | | |--- class: 0
| | | | | | |--- feature_1 > 3.50
| | | | | | | |--- class: 0
@ -86,7 +59,6 @@
| | | | | | |--- class: 1
| | | | |--- feature_3 > 3.50
| | | | | |--- feature_1 <= 2.50
<<<<<<< HEAD
| | | | | | |--- feature_0 <= 2.50
| | | | | | | |--- class: 0
| | | | | | |--- feature_0 > 2.50
@ -94,15 +66,6 @@
| | | | | | | | |--- class: 1
| | | | | | | |--- feature_3 > 4.50
| | | | | | | | |--- class: 0
=======
| | | | | | |--- feature_3 <= 4.50
| | | | | | | |--- feature_0 <= 2.50
| | | | | | | | |--- class: 0
| | | | | | | |--- feature_0 > 2.50
| | | | | | | | |--- class: 1
| | | | | | |--- feature_3 > 4.50
| | | | | | | |--- class: 0
>>>>>>> a16ec52642067a2be0b41a5c3bcab24193122343
| | | | | |--- feature_1 > 2.50
| | | | | | |--- class: 0
| | | |--- feature_4 > 4.50
@ -113,7 +76,6 @@
| |--- feature_1 <= 1.50
| | |--- feature_4 <= 1.50
| | | |--- feature_2 <= 4.50
<<<<<<< HEAD
| | | | |--- feature_0 <= 1.50
| | | | | |--- class: 0
| | | | |--- feature_0 > 1.50
@ -121,15 +83,6 @@
| | | | | | |--- class: 1
| | | | | |--- feature_3 > 4.50
| | | | | | |--- class: 0
=======
| | | | |--- feature_3 <= 4.50
| | | | | |--- feature_0 <= 1.50
| | | | | | |--- class: 0
| | | | | |--- feature_0 > 1.50
| | | | | | |--- class: 1
| | | | |--- feature_3 > 4.50
| | | | | |--- class: 0
>>>>>>> a16ec52642067a2be0b41a5c3bcab24193122343
| | | |--- feature_2 > 4.50
| | | | |--- class: 0
| | |--- feature_4 > 1.50

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@ -190,30 +190,11 @@ def nextGeneration(currentGen, eliteSize, mutationRate, distanceArray):
return nextGeneration
def geneticAlgorithm(population, popSize, eliteSize, mutationRate, generations, distanceArray):
pop = initialPopulation(popSize, population)
print("Initial distance: " + str(1 / rankRoutes(pop, distanceArray)[0][1]))
for i in range(0, generations):
pop = nextGeneration(pop, eliteSize, mutationRate, distanceArray)
print("Final distance: " + str(1 / rankRoutes(pop, distanceArray)[0][1]))
bestRouteIndex = rankRoutes(pop, distanceArray)[0][0]
bestRoute = pop[bestRouteIndex]
return bestRoute
# tutaj ma być lista kordów potencjalnych śmietników z drzewa decyzyjnego
cityList = []
# for i in range(0,25):
# cityList.append(City(x=int(random.random() * 200), y=int(random.random() * 200)))
# geneticAlgorithm(population=cityList, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)
# plotting the progress
def distanceFromCityToCity(cityFrom, city, array):

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19
main.py
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@ -49,9 +49,6 @@ class Game():
pg.display.set_caption("Trashmaster")
self.load_data()
self.init_game()
# because dont work without data.txt
# self.init_bfs()
# self.init_a_star()
self.t = aiPlayer.aiPlayer(self.player, game=self)
def init_game(self):
@ -101,10 +98,10 @@ class Game():
atrrs_container = i.get_attributes()
x, y = i.get_coords()
dec = decisionTree.decision(getTree(), *atrrs_container)
# if dec[0] == 1:
self.positive_decision.append(i) # zmiana po to by losowało wszystkie smietniki a nie poprawne tylko, zeby ladniej bylo widac algorytm genetyczny
# else:
# self.negative_decision.append(i)
if dec[0] == 1:
self.positive_decision.append(i) # zmiana po to by losowało wszystkie smietniki a nie poprawne tylko, zeby ladniej bylo widac algorytm genetyczny
else:
self.negative_decision.append(i)
print('positive actions')
print(len(self.positive_decision))
@ -121,9 +118,7 @@ class Game():
print('action')
# trash_x, trash_y = i.get_coords()
# for ii in self.tsp_list:
temp_tsp = str(self.tsp_list[i])
temp_tsp = temp_tsp.strip("()")
temp_tsp = temp_tsp.split(",")
@ -161,19 +156,15 @@ class Game():
# print(self.positive_actions[0])
# self.t.startAiController(self.positive_actions[0])
def init_TSP(self):
city_list =[]
for i in self.positive_decision:
trash_x, trash_y = i.get_coords()
# city_list.append(TSP.City(x=int(trash_x), y=int(trash_y), array=self.mapArray))
city_list.append(TSP.City(x=trash_x, y=trash_y, array=self.mapArray))
# dist = a_star.get_cost
self.tsp_list = TSP.geneticAlgorithmPlot(population=city_list, popSize=100, eliteSize=20, mutationRate=0.01, generations=300, array=self.mapArray)
self.tsp_list = TSP.geneticAlgorithmPlot(population=city_list, popSize=100, eliteSize=20, mutationRate=0.01, generations=500, array=self.mapArray)
print(self.tsp_list)
def load_data(self):

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@ -5,17 +5,6 @@ from settings import *
def get_tiles():
array = map_utils.generate_map()
# array = map_utils.get_blank_map_array()
# array[1][1] = 1
# array[1][2] = 1
# array[1][3] = 1
# array[1][4] = 1
# array[1][5] = 1
# array[1][6] = 1
# array[2][5] = 1
pattern = map_pattern.get_pattern()
tiles = map_utils.get_sprites(array, pattern)
return tiles, array

11
mapa.py
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@ -2,17 +2,6 @@ import pygame as pg
import pytmx
# config
# TILE_SIZE = 16
# def preparedMap(screenSize):
# tileImage = pg.image.load('tile1.png')
# surface = pg.Surface(screenSize)
# for x in range(0, screenSize[0], TILE_SIZE):
# for y in range(0, screenSize[1], TILE_SIZE):
# surface.blit(tileImage, (x, y))
# return surface
class TiledMap:
# loading file

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@ -4,11 +4,8 @@ from path_search_algorthms import a_star_utils as utils
def get_cost(start_x: int, start_y: int, target_x: int, target_y: int, array):
actions = search_path(start_x, start_y, utils.Rotation.NONE, target_x, target_y, array)
print('length')
if actions is None:
print('0')
return 1
print(len(actions))
return len(actions)

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@ -27,12 +27,12 @@ PLAYER_WIDTH = 64
PLAYER_HEIGHT = 32
#map settings x 16 y 12
MAP_WIDTH = 20
MAP_HEIGHT = 20
MAP_WIDTH = 25
MAP_HEIGHT = 25
TILE_SIZE_PX = 64
MAP_WIDTH_PX = MAP_WIDTH * TILE_SIZE_PX
MAP_HEIGHT_PX = MAP_HEIGHT * TILE_SIZE_PX
TRASHBIN_NUMBER = 50
WALL_NUMBER = 40
TRASHBIN_NUMBER = 70
WALL_NUMBER = 50