bfsAlgorithm #14

Merged
s462072 merged 6 commits from bfsAlgorithm into master 2022-04-08 11:00:35 +02:00
12 changed files with 150 additions and 34 deletions

3
.idea/.gitignore vendored Normal file
View File

@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml

8
.idea/WALL-E.iml Normal file
View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

View File

@ -0,0 +1,6 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

4
.idea/misc.xml Normal file
View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
</project>

8
.idea/modules.xml Normal file
View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/WALL-E.iml" filepath="$PROJECT_DIR$/.idea/WALL-E.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml Normal file
View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

50
SearchBfs.py Normal file
View File

@ -0,0 +1,50 @@
class BreadthSearchAlgorithm:
def __init__(self, start, target):
self.graph = self.getData()
self.start = start
self.target = target
def bfs(self):
print("It's showtime")
can_go = [[self.start, 0]]
visited = []
visitedPrint = []
if self.start == self.target:
print("Start = Target")
return -1
while can_go != []:
node = can_go.pop(0)
if node[0] not in visited:
visited.append(node[0])
visitedPrint.append(node)
if node[0] == self.target:
print('final')
print(visitedPrint)
return visited
neighbours = self.graph.get(node[0], [])
for neighbour in neighbours:
can_go.append([neighbour, node[0]])
# print(visited)
return -1
def getData(self):
with open("data.txt", "r") as f:
matrix = [
[int(x) for x in line.split(",") if x != "\n"] for line in f.readlines()
]
adj = {}
for yi, yvalue in enumerate(matrix):
for xi, xvalue in enumerate(matrix):
if xi - 1 >= 0 and matrix[yi][xi - 1] == 0:
adj[(xi, yi)] = adj.get((xi, yi), []) + [(xi - 1, yi)]
if xi + 1 < len(matrix[yi]) and matrix[yi][xi + 1] == 0:
adj[(xi, yi)] = adj.get((xi, yi), []) + [(xi + 1, yi)]
if yi - 1 >= 0 and matrix[yi - 1][xi] == 0:
adj[(xi, yi)] = adj.get((xi, yi), []) + [(xi, yi - 1)]
if yi + 1 < len(matrix) and matrix[yi + 1][xi] == 0:
adj[(xi, yi)] = adj.get((xi, yi), []) + [(xi, yi + 1)]
return adj

View File

@ -1,18 +1,19 @@
import pygame.image import pygame.image
class trashmaster(pygame.sprite.Sprite): class trashmaster(pygame.sprite.Sprite):
def __init__(self,x,y,img): def __init__(self, x, y, img):
super().__init__() super().__init__()
self.width=x self.width = x
self.height=y self.height = y
self.x = 0 self.x = 0
self.y = 0 self.y = 0
self.image = pygame.image.load(img) self.image = pygame.image.load(img)
self.image = pygame.transform.scale(self.image, (self.width,self.height)) self.image = pygame.transform.scale(self.image, (self.width, self.height))
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
def movement(self, key, vel): def movement(self, key, vel):
@ -28,3 +29,15 @@ class trashmaster(pygame.sprite.Sprite):
if key == pygame.K_DOWN: if key == pygame.K_DOWN:
self.y += vel self.y += vel
return (self.x, self.y) return (self.x, self.y)
def move_up(self):
self.y -= 64
def move_down(self):
self.y += 64
def move_right(self):
self.x += 64
def move_left(self):
self.x -= 64

6
data.txt Normal file
View File

@ -0,0 +1,6 @@
0,0,0,0,0,0
0,1,1,0,0,0
0,1,0,0,0,0
0,1,0,0,0,0
0,1,0,0,0,0
0,1,0,0,0,0

18
main.py
View File

@ -2,13 +2,17 @@ from calendar import c
import pygame as pg import pygame as pg
import sys import sys
from os import path from os import path
import SearchBfs
from map import * from map import *
# from agent import trashmaster # from agent import trashmaster
# from house import House # from house import House
from sprites import * from sprites import *
from settings import * from settings import *
from SearchBfs import *
import math import math
class Game(): class Game():
def __init__(self): def __init__(self):
@ -26,8 +30,8 @@ class Game():
self.map_img = self.map.make_map() self.map_img = self.map.make_map()
self.map_rect = self.map_img.get_rect() self.map_rect = self.map_img.get_rect()
self.player_img = pg.image.load(path.join(img_folder,PLAYER_IMG)).convert_alpha() self.player_img = pg.image.load(path.join(img_folder, PLAYER_IMG)).convert_alpha()
self.player_img = pg.transform.scale(self.player_img, (PLAYER_WIDTH,PLAYER_HEIGHT) ) self.player_img = pg.transform.scale(self.player_img, (PLAYER_WIDTH, PLAYER_HEIGHT))
self.wall_img = pg.image.load(path.join(img_folder, WALL_IMG)).convert_alpha() self.wall_img = pg.image.load(path.join(img_folder, WALL_IMG)).convert_alpha()
self.wall_img = pg.transform.scale(self.wall_img, (TILESIZE, TILESIZE)) self.wall_img = pg.transform.scale(self.wall_img, (TILESIZE, TILESIZE))
@ -47,7 +51,7 @@ class Game():
self.camera = Camera(self.map.width, self.map.height) self.camera = Camera(self.map.width, self.map.height)
self.draw_debug = False self.draw_debug = False
#self.screen.blit(self.map_img, self.camera.apply_rect(self.map_rect)) # self.screen.blit(self.map_img, self.camera.apply_rect(self.map_rect))
def run(self): def run(self):
# game loop - set self.playing = False to end the game # game loop - set self.playing = False to end the game
@ -74,7 +78,6 @@ class Game():
for y in range(0, HEIGHT, TILESIZE): for y in range(0, HEIGHT, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y)) pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
# def draw(self, drawable_object, pos): # def draw(self, drawable_object, pos):
# # pos => (x, y) # # pos => (x, y)
# # drawable object must have .image field inside class # # drawable object must have .image field inside class
@ -118,6 +121,7 @@ class Game():
# #self.screen.fill(pygame.Color(self.BACKGROUND_COLOR)) # #self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
# self.screen.blit(self.map_img, (0,0)) # self.screen.blit(self.map_img, (0,0))
# def main(): # def main():
# game = WalleGame() # game = WalleGame()
# game.update_window() # game.update_window()
@ -147,12 +151,14 @@ class Game():
# if __name__ == '__main__': # if __name__ == '__main__':
# main() # main()
start_node = (0, 0)
target_node = (2, 2)
find_path = BreadthSearchAlgorithm(start_node, target_node)
# create the game object # create the game object
g = Game() g = Game()
g.show_start_screen() g.show_start_screen()
while True: while True:
g.new() g.new()
path_found = find_path.bfs()
g.run() g.run()
g.show_go_screen() g.show_go_screen()

View File

@ -2,7 +2,6 @@ import pygame as pg
import pytmx import pytmx
# config # config
# TILE_SIZE = 16 # TILE_SIZE = 16
@ -16,15 +15,14 @@ import pytmx
# return surface # return surface
class TiledMap: class TiledMap:
#loading file # loading file
def __init__(self, filename): def __init__(self, filename):
tm = pytmx.load_pygame(filename, pixelalpha=True) tm = pytmx.load_pygame(filename, pixelalpha=True)
self.width = tm.width * tm.tilewidth self.width = tm.width * tm.tilewidth
self.height = tm.height * tm.tileheight self.height = tm.height * tm.tileheight
self.tmxdata = tm self.tmxdata = tm
# rendering map
#rendering map
def render(self, surface): def render(self, surface):
ti = self.tmxdata.get_tile_image_by_gid ti = self.tmxdata.get_tile_image_by_gid
for layer in self.tmxdata.visible_layers: for layer in self.tmxdata.visible_layers:

8
ok Normal file
View File

@ -0,0 +1,8 @@
* bfsAlgorithm
master
remotes/origin/HEAD -> origin/master
remotes/origin/Mapa
remotes/origin/agent_movement
remotes/origin/bfsAlgorithm
remotes/origin/mapa2
remotes/origin/master