Trashmaster/agent.py
2022-04-07 19:40:39 +02:00

44 lines
875 B
Python

import pygame.image
class trashmaster(pygame.sprite.Sprite):
def __init__(self, x, y, img):
super().__init__()
self.width = x
self.height = y
self.x = 0
self.y = 0
self.image = pygame.image.load(img)
self.image = pygame.transform.scale(self.image, (self.width, self.height))
self.rect = self.image.get_rect()
def movement(self, key, vel):
if key == pygame.K_LEFT:
self.x -= vel
if key == pygame.K_RIGHT:
self.x += vel
if key == pygame.K_UP:
self.y -= vel
if key == pygame.K_DOWN:
self.y += vel
return (self.x, self.y)
def move_up(self):
self.y -= 64
def move_down(self):
self.y += 64
def move_right(self):
self.x += 64
def move_left(self):
self.x -= 64