GRK_Project/cw 9/shaders/shader_bubble.vert

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#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
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//uniform float time;
out vec4 bubblePosition;
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//out float iDate;
void main()
{
bubblePosition = transformation * vec4(vertexPosition, 1.0);
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//vec3 bubbling = sdf(bubblePosition2.xyz);
gl_Position = bubblePosition;
//gl_Position = vec4(vertexPosition, 1.0);
}